[OBSOLETE] fixed camera request
[OBSOLETE] fixed camera request
right now the fixed camera system only searches for a new camera if the player is not visible. But it would be even better if the range of the player to the currrent fixed camera was also taken into account. Because when i am far away from the camera the player and everything around him gets lesser and lesser visible.
Everyone can see the difficult, but only the wise can see the simple.
-----
-----
actually i think this issue was fixed a while ago, ( a long while ago however) i'll scour the doc's and try find a better solution.
[docs]
If there is an entry in the ForceTrigger field, and the state of the trigger is on, then this camera will be made current, regardless if it can see the player.
This camera will remain the current camera until the trigger state is off. At that time normal camera selection will be made.[docs/]
....ok it appears you were right.... that was the fix
[docs]
If there is an entry in the ForceTrigger field, and the state of the trigger is on, then this camera will be made current, regardless if it can see the player.
This camera will remain the current camera until the trigger state is off. At that time normal camera selection will be made.[docs/]
....ok it appears you were right.... that was the fix