
Oh and welcome to the forum

(forgive me i forgot


A unit can be anything. The smallest unit in the game as far as brushes are concerned is 1. I believe that refers to 1 texel. 1 texel can equal a foot or an inch or a mile depending on what scale you choose for your game. My BattleBees game has 40 units equaling 1 inch, and so if I make something that should be an inch in size in real life, it will need to be 40 units in my game. Now, on another game that I am working on, the scale is 12 units equals 1 foot. I just make sure all objects follow the same scale. You decide what scale is appropriate for the game you are creating. Just keep in mind that you can't make things smaller than one texel so consider that fact when choosing a scale.also what is a unit. are they those little purple things? AND HOW DO I CHANGE the pics form photorealistic to texturres for the game, and how do i change thier format
Doors can be created using the DOOR entity in your templates menu of RFEditPro. You need a model to associate the DOOR entity with. You can also create a brush that looks like a door, texture it appropriately and assign it as a model under the MODEL tab in RFEditPro.one more thing umm how do i make doors and add NPCs, and how do you put modles in your world.
Actually a texel is a TEXture pixEL. That just means that with a texture scale of 1 a 128x128 texture tiles perfectly over a 128x128 texel brush. With a texture scale of 0.5 it tiles perfectly over a 64x64 brush and so on.psYco wrote:w8 before you ask what a texel is