I'm trying to cut a trench into my level so I can fill with water and make a stream.
Is there a way to make a static mesh into a cut brush, or do I just need to cut out a large block and set a mesh into it?
Can a static mesh be used as a cut brush?
No, afraid there isn't a way to do that. Yes, a static mesh used as the trench itself would be the best way.
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RF2 tasks: http://sourceforge.net/pm/?group_id=179085
What about lighting for static meshes?
Thanks for the help on that last issue
I have another question...
I've made some very nice .act actors, including a nicely-built (in my opinion) hut. The problem is that when I use the static mesh entity to get a an actor in, it doesn't seem to be affected by any of my lighting, it's either "glowing" or pure black. I spent about an hour playing with the different settings, and got nothing. Any ideas on what I'm doing wrong?
I have another question...
I've made some very nice .act actors, including a nicely-built (in my opinion) hut. The problem is that when I use the static mesh entity to get a an actor in, it doesn't seem to be affected by any of my lighting, it's either "glowing" or pure black. I spent about an hour playing with the different settings, and got nothing. Any ideas on what I'm doing wrong?
I had this problem a while ago, but i think i got it working again by changing something in the scripts... Im not sure how though...
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