Can a static mesh be used as a cut brush?

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Fireblade
Posts: 19
Joined: Wed Dec 13, 2006 7:46 am

Can a static mesh be used as a cut brush?

Post by Fireblade »

I'm trying to cut a trench into my level so I can fill with water and make a stream.
Is there a way to make a static mesh into a cut brush, or do I just need to cut out a large block and set a mesh into it?
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AndyCR
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Post by AndyCR »

No, afraid there isn't a way to do that. Yes, a static mesh used as the trench itself would be the best way.
Fireblade
Posts: 19
Joined: Wed Dec 13, 2006 7:46 am

What about lighting for static meshes?

Post by Fireblade »

Thanks for the help on that last issue :D

I have another question...

I've made some very nice .act actors, including a nicely-built (in my opinion) hut. The problem is that when I use the static mesh entity to get a an actor in, it doesn't seem to be affected by any of my lighting, it's either "glowing" or pure black. I spent about an hour playing with the different settings, and got nothing. Any ideas on what I'm doing wrong?
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psYco
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Location: England

Post by psYco »

I had this problem a while ago, but i think i got it working again by changing something in the scripts... Im not sure how though...
Fireblade
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Joined: Wed Dec 13, 2006 7:46 am

Post by Fireblade »

Would it be easier to use a StaticEntityProxy Entity + Clip brush for the same effect?
It looks like all of the .act-base entities are doing this. How do you apply a script to a static object?
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