StaticMesh entity and lighting

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Fireblade
Posts: 19
Joined: Wed Dec 13, 2006 7:46 am

StaticMesh entity and lighting

Post by Fireblade »

Continued from "Can a static mesh be used as a cut brush?"...

Does anyone know how to get the StaticMesh and/or StaticEntityProxy entities to blend in with the rest of the geometry? All I get is either a bright un-shaded almost glowing mesh, or a black silhouette, nothing in the middle.

I apologize for re-posting this, but I don't think the original was in a good place to be seen. :(
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

For small SEPs* use 'AmbientLightFromFloor'. But this feature seems to have problems with 'MouseSelect()' (highlight enabled). But this only happens if for example the SEP stands on a StaticMesh, as a 'floor' means level geometry-floors.

For the rest you got to try. Set 'UseFillColor' for StaticMeshes to true, and then adjust the FillColor Value until it fits. Sorry but this is the only way i know of.

*SEP = StaticEntityProxy
Everyone can see the difficult, but only the wise can see the simple.
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Fireblade
Posts: 19
Joined: Wed Dec 13, 2006 7:46 am

Post by Fireblade »

I got it to work, probably still needs optimizing, but it works! Thank you for the help on that one.

Also, here's a shot of the SEP's attributes for anyone who might need them.
Attachments
StaticEntityProxy settings
StaticEntityProxy settings
SEP.jpg (68.07 KiB) Viewed 328 times
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