Continued from "Can a static mesh be used as a cut brush?"...
Does anyone know how to get the StaticMesh and/or StaticEntityProxy entities to blend in with the rest of the geometry? All I get is either a bright un-shaded almost glowing mesh, or a black silhouette, nothing in the middle.
I apologize for re-posting this, but I don't think the original was in a good place to be seen.
StaticMesh entity and lighting
For small SEPs* use 'AmbientLightFromFloor'. But this feature seems to have problems with 'MouseSelect()' (highlight enabled). But this only happens if for example the SEP stands on a StaticMesh, as a 'floor' means level geometry-floors.
For the rest you got to try. Set 'UseFillColor' for StaticMeshes to true, and then adjust the FillColor Value until it fits. Sorry but this is the only way i know of.
*SEP = StaticEntityProxy
For the rest you got to try. Set 'UseFillColor' for StaticMeshes to true, and then adjust the FillColor Value until it fits. Sorry but this is the only way i know of.
*SEP = StaticEntityProxy
Everyone can see the difficult, but only the wise can see the simple.
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