


Like it doesnt really have "bump" mapping on it at all, but yea
Also, when modeling somthing is the Rendered view what my model will end up looking like, or the none rendered for my game.
I am confused because theirs the setting (Hypernurbs object) that makes ur model smoother or gives it more polys, without actually having them, i mean ur rendering them, but they're not part of the model, I am wondering, should I not use these for my models, or should i convert it as part of my model, so that it looks like its hyper nurbed but i converted it into polys.