semi auto
- darksmaster923
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- Location: Huntington Beach, California, USA
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If you look in the weapon.ini file you will find that each weapon entry has a line that looks like this "ammopershot = 1". If you change the number to 2 then the weapon will fire two rounds. If you change the number to 3 then the weapon will fire three rounds and so on. You may want to make a new sound file for the weapon that sounds like it is firing the number of rounds you set it for. Also you can use a image editor to create a new mussle flash that looks like your firing the number of rounds that you have the weapon set to fire.
Let me know if this was helpful.
Later
Let me know if this was helpful.
Later
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
That is true but if the animations and the muzzle flash are fixed to make it look like three round bursts and there are three rounds coming out in the one shot then it could be exactly the same effect as an actual three round bust.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
No, what I meant is that the weapon shoots only one projectile but spends more ammo ( = decreases the player's attribute, that is defined with 'ammunition = ...' in weapon.ini, by more than one unit )
But now that I think of it... it doesn't really matter how many projectiles the weapon shoots. With no inaccuracy all the bullets will go to the exact same spot and they will be launched during the same frame so it's basically just one projectile.
And yeah, you're absolutely right about the animation/muzzle flash thing that you could 'fake' the burst fire.
But now that I think of it... it doesn't really matter how many projectiles the weapon shoots. With no inaccuracy all the bullets will go to the exact same spot and they will be launched during the same frame so it's basically just one projectile.
And yeah, you're absolutely right about the animation/muzzle flash thing that you could 'fake' the burst fire.
Pain is only psychological.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
NO thats easy, just make seperate guns,(that all look the same) one thats "semi auto" takes one ammo and does damage another that is "burst" takes 3 bullets and does 3x and then the "auto" version whitch is just set to auto matic...
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- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA