[OBSOLETE] CANT IMPORT ANY STATICMESH TEXTURES

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cbe20032003
Posts: 13
Joined: Sat Aug 06, 2005 5:19 pm
Location: OXFORDSHIRE

[OBSOLETE] CANT IMPORT ANY STATICMESH TEXTURES

Post by cbe20032003 »

Hi, first of all thanks to everyone for making and supporting RF so well, its definately the coolest thing I have seen on the pc for a long time. :D


My problem is:
1)I make models in milkshape, export .bdy files, texture them in
Lithunwrap put them all in the same directory as astudio and compile
them.
2)When i view the .act files in actorviewer they have all the textures.
3)I put them in media\actors and try to add them in rfeditpro as
staticmeshes. The staticmesh appears but has no texture and is either
completly white or has taken the first texture in the .txl file.

If anybody can help me with this i would REALLY appreciate this as it is drivin me nuts! :twisted:
Thankyou
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Master
Posts: 81
Joined: Tue Jul 12, 2005 6:58 pm

Post by Master »

Actor textures don't appear in the editor. When you run the level it should have the texture, but in the editor it will take the first texture in your library to texture all the actors.
hike1
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Post by hike1 »

but in the editor it will take the first texture in your library to texture all the actors

Actually takes the last texture you added to rfpack
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Master
Posts: 81
Joined: Tue Jul 12, 2005 6:58 pm

Post by Master »

but in the editor it will take the first texture in your library to texture all the actors

Actually takes the last texture you added to rfpack
My mistake.
cbe20032003
Posts: 13
Joined: Sat Aug 06, 2005 5:19 pm
Location: OXFORDSHIRE

Post by cbe20032003 »

Hi thanks for your help guys, tried that out, but i am still left with a completley white 'hole' where the staticmesh should be when i preview the level in RF. :?
Any ideas what im doin wrong?
Ransom

Post by Ransom »

What parameters are you entering for the static mesh entity?
cbe20032003
Posts: 13
Joined: Sat Aug 06, 2005 5:19 pm
Location: OXFORDSHIRE

staticmesh

Post by cbe20032003 »

The only parameter I have changed is the szactorfile..
hike1
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Post by hike1 »

Your textures must be powers of 2, 16x32, 128x256, etc, if not
they'll display in actorviewer but not in game. Check the
faq
http://terrymorgan.net./rffaq.zip for tips and there are some
static meshes on http://terrymorgan.net/download.htm, (domes.zip?) see if
they load.
Guest

staticmesh

Post by Guest »

Thanks for all the help guys. :D
I think it might be something to do with the way i am exporting from Ms3d, because when i dont go through Lithunwrap, the textures are there! (just not UV mapped). I must be doin somethin stoopid :oops: ha ha!
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Spyrewolf
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Post by Spyrewolf »

AS hike suggested the textures must be square, and also the must be BMP's or TGA's only as well,

make sure you have typed the name in the szactorfile exactly right as well it is case sensitive as well

i.e notwhitehole.act
cbe20032003
Posts: 13
Joined: Sat Aug 06, 2005 5:19 pm
Location: OXFORDSHIRE

THANKYOU

Post by cbe20032003 »

:D :D :D
YOU GUYS ARE STARS!
Thanks for all the help!!
It was me exporting models without properly texturing them in ms3d

Duh!
Thanks again :lol:
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