How do I make an angle indicator?

Topics regarding Scripting with Reality Factory
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incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

How do I make an angle indicator?

Post by incenseman2003 »

RF can do compasses that show direction. Can it do an indictator showing a players vertical angle as well? I have pasted the INI info for the compass here. If it can be done can someone please show how it has to be done?

[compass]
frame = hud\hud_compassfrm.bmp
framealpha = hud\a_hud_compassfrm.bmp
indicator = hud\hud_compass.bmp
indicatoralpha = hud\a_hud_compass.bmp
framex = -138
framey = 138
indicatoroffsetx = 46
indicatoroffsety = 7

[radar]
frame = hud\hud_radar.bmp
framealpha = hud\a_hud_radar.bmp
indicator = hud\indicator_green.bmp
indicatoralpha = hud\a_indicator.bmp
npcindicator = hud\indicator_red.bmp
npcindicatoralpha = hud\a_indicator.bmp
framex = -138
framey = 10
range = 3000

This might get confusing, but I am sure that there is someone that can give the info I need.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis »

Ahh, found it!

I think we'd better continue this conversation here, not in the other thread.

Right now, I can't think of any way to do this, but I will let you know if I come up with something.
Pain is only psychological.
incenseman2003
Posts: 320
Joined: Sat Mar 11, 2006 11:41 pm

Post by incenseman2003 »

Thanks, I will also be working on it. It would be a very useful tool for many different types of games.

Have a great weekend.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
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