Could somebody please help me with the following two questions:
1- Am I correct in my understanding that the scripting provided allows on-the-fly mid-game scripting?
2- Does the engine support dynamic class creation (i.e. dynamic object model)?
Dynamic object model: “stores the object model for itself in a way that can be modified dynamically. This means it will have classes like "Class", "Attribute", and "Association".”
http://st-www.cs.uiuc.edu/users/johnson/DOM.html
Thanks
Mid-game scripting & dynamic object model
Welcome to the forums! 
Sorry, I don't get what you mean at all.
I could probably answer question number 1 - if I understood it. Could you lighten things up a bit, please?
And Q number two... well, even if I knew what 'dynamic class creation' is, I wouldn't probably be able to answer it. Maybe the programmer-types can do that.
... yet another post with no actual content by me...
Sorry, I don't get what you mean at all.
I could probably answer question number 1 - if I understood it. Could you lighten things up a bit, please?
And Q number two... well, even if I knew what 'dynamic class creation' is, I wouldn't probably be able to answer it. Maybe the programmer-types can do that.
... yet another post with no actual content by me...
Pain is only psychological.
you could look here: http://www.realityfactory.info/forum/vi ... ced+simkin and look at this tutorial mentioned there.
Maybe it could answer you questions.
On the fly-mid-game-scripting? I ehm, sorry i don't understand what you mean, so i am trying to guess:
The scripting in RF is interpreted at runtime, if you mean that.
Maybe it could answer you questions.
On the fly-mid-game-scripting? I ehm, sorry i don't understand what you mean, so i am trying to guess:
The scripting in RF is interpreted at runtime, if you mean that.
Everyone can see the difficult, but only the wise can see the simple.
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