Multi layered texturing....
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- Posts: 51
- Joined: Fri Jul 08, 2005 1:31 pm
- Location: India
Multi layered texturing....
Well... someone in the old forum was saying rf already has it. There were some screenshots as well. Is this true? if so how to use it?
Yes, i was using a form of multi-texturing. I was gonna put up a tutorial, but im too lazy
basically i duplicated the geometry of an actor, enlarged it, and used trasnparency so the inside geometry would show through. Looks great with sphere-mapping. The one thing though is you have to vary the transparency levels or there will be no transparency at all.
basically i duplicated the geometry of an actor, enlarged it, and used trasnparency so the inside geometry would show through. Looks great with sphere-mapping. The one thing though is you have to vary the transparency levels or there will be no transparency at all.