what would be a good poly count for a worldmodel gun?
is 1410 polys good for a character?
poly models
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
poly models
Herp derp.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
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incenseman2003
- Posts: 320
- Joined: Sat Mar 11, 2006 11:41 pm
the fine line for performance and still have your game look good seems to be between 600 and 700 polys per model. You can do more if your willing to make sacrafices and trade-offs, such as less dense textures and having fewer pawns on the screen at a time and so on.
Patience and tolerance are the keys to the passage of knowledge. Even those that are the most knowledgeable started with many questions.
For me the highest poly count i use is like 800 polys, but with the inventory system i am planning there will be much more because all the attached actors (that are attached to the player) have also to be taken into account. Like helmets, shoes, mails, weapons...I think with everything equipped, the poly count will double or so to 1600.
Real art is to make a bad thing look good, e. g. you can have a model look good with throwing thousands of polys in there (which is what most poeple do for the files you can download on the web, like a 6000poly picatchu for example) OR you can focus on the actural model (and also on the right textures!) and make it look good with only 600-1000 polys instead of 2000-3000.
Real art is to make a bad thing look good, e. g. you can have a model look good with throwing thousands of polys in there (which is what most poeple do for the files you can download on the web, like a 6000poly picatchu for example) OR you can focus on the actural model (and also on the right textures!) and make it look good with only 600-1000 polys instead of 2000-3000.
Everyone can see the difficult, but only the wise can see the simple.
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I would say hardware dependant,
My "hero characters" (player controlled/ most screen time) characters range from 2k-3k poly's
general NPC's - usually 500 - 1000 poly's
props (crates/computers/ tables - 0 - 300 (if possible)
you can have fairly detailed models as long as you use LOD's/ clip planes / fog and good use of level design,
however don't try and have 10 - 3k hero models on screen at one time in close proximity as they will eat the frames.
It's all about planning.
My "hero characters" (player controlled/ most screen time) characters range from 2k-3k poly's
general NPC's - usually 500 - 1000 poly's
props (crates/computers/ tables - 0 - 300 (if possible)
you can have fairly detailed models as long as you use LOD's/ clip planes / fog and good use of level design,
however don't try and have 10 - 3k hero models on screen at one time in close proximity as they will eat the frames.
It's all about planning.