im having trubble converting my models to .act. im using blender to model, and truegene to convert,and truegene always comes up with error messages can anyone help?
Also, even if it works(which is rare),when i open a model in rf, then nothing appears.
And,how do i put the .act model into rf,cos when i press open,.act is not a file type,only .map, .3dt,and.leak.
And i believe this post should be in modelers corner, not here.Could someone move it please?
(unless it belongs here)
Thanks in advance
.act conversions
.act conversions
Once I was sad, and I stopped being sad and was awesome instead.
True story.
True story.
MilkShape can't export directly to .act. It can export to .bdy and .mot and they can then be compiled into an .act file with AStudio.
Sorry but I can't answer the actual question about Blender to .act conversion.
You can add the .act files to a level with StaticEntityProxy, StaticMesh and Pawn entities. In StaticEntityProxy and StaticMesh entity attributes there should be a direct field which actor to use. It's called 'szActorFile'. For Pawns you need to define a pawn type in pawn.ini first and then use that in field 'PawnType' in the Pawn entity attributes.
Sorry but I can't answer the actual question about Blender to .act conversion.
You can add the .act files to a level with StaticEntityProxy, StaticMesh and Pawn entities. In StaticEntityProxy and StaticMesh entity attributes there should be a direct field which actor to use. It's called 'szActorFile'. For Pawns you need to define a pawn type in pawn.ini first and then use that in field 'PawnType' in the Pawn entity attributes.
Pain is only psychological.
Only non-animated models from Blender, and then you'd need to import .obj or whatever into Milkshape. animated modelsBlender to .act conversion.
need 3ds max or Milkshape.
RF FAQ http://terrymorgan.net/rffaq.zip
Demos, etc. http://terrymorgan.net/download.htm
So r u saying that you cant animate in blender and use it in rf? what about anim8or or gmax 4 animations then? And im just using truegene to convert .cob(which is truespaces format)to .act. i just had a look at actorstudio, and i might use that instead, converting max to .act.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
True story.
I'm not sure about Blender or Gmax 4 animations, but at least you can animate in Gmax 1.2. I just downloaded it and played around a bit and I got a textured and animated model to RF with 100% free programs. All it takes is Gmax and a nfo/key export script. I will probably also test TrueSpace and TrueGene one day and try to get them to work with RF.
Pain is only psychological.
gMax works perfectly, yes.
If someone would write a blender exporter we would certainly be grateful.
If someone would write a blender exporter we would certainly be grateful.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085