.act conversions

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zany_001
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.act conversions

Post by zany_001 »

im having trubble converting my models to .act. im using blender to model, and truegene to convert,and truegene always comes up with error messages :evil: :x :evil: can anyone help?
Also, even if it works(which is rare),when i open a model in rf, then nothing appears.
And,how do i put the .act model into rf,cos when i press open,.act is not a file type,only .map, .3dt,and.leak.

And i believe this post should be in modelers corner, not here.Could someone move it please?
(unless it belongs here)

Thanks in advance
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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Anonymu$
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Post by Anonymu$ »

How you open model in rf? actviewer ? if so , it could be just higher than your cam can see...
The best modeling program is milkshape , it can export to .act
(well , i think so )


milkshape

Milkshape isn't free :cry: :cry: :cry:
:)
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Juutis
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Post by Juutis »

MilkShape can't export directly to .act. It can export to .bdy and .mot and they can then be compiled into an .act file with AStudio.
Sorry but I can't answer the actual question about Blender to .act conversion.

You can add the .act files to a level with StaticEntityProxy, StaticMesh and Pawn entities. In StaticEntityProxy and StaticMesh entity attributes there should be a direct field which actor to use. It's called 'szActorFile'. For Pawns you need to define a pawn type in pawn.ini first and then use that in field 'PawnType' in the Pawn entity attributes.
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hike1
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Post by hike1 »

Blender to .act conversion.
Only non-animated models from Blender, and then you'd need to import .obj or whatever into Milkshape. animated models
need 3ds max or Milkshape.

RF FAQ http://terrymorgan.net/rffaq.zip
Demos, etc. http://terrymorgan.net/download.htm
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zany_001
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Post by zany_001 »

So r u saying that you cant animate in blender and use it in rf? what about anim8or or gmax 4 animations then? And im just using truegene to convert .cob(which is truespaces format)to .act. i just had a look at actorstudio, and i might use that instead, converting max to .act.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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Juutis
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Post by Juutis »

I'm not sure about Blender or Gmax 4 animations, but at least you can animate in Gmax 1.2. I just downloaded it and played around a bit and I got a textured and animated model to RF with 100% free programs. All it takes is Gmax and a nfo/key export script. I will probably also test TrueSpace and TrueGene one day and try to get them to work with RF.
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zany_001
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Post by zany_001 »

soz i was actually say gmax 4 as in gmax for.Thanks for the help tho
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AndyCR
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Post by AndyCR »

gMax works perfectly, yes.

If someone would write a blender exporter we would certainly be grateful.
hike1
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Post by hike1 »

animated models
need 3ds max or Milkshape.
Oh, and Gmax..it's in the FAQ. I tried the tutorial that came
with GMAX and got a 2-bone cube actor, I think.
at actorstudio, and i might use that instead, converting max to .act.
That requires full 3ds Max 3.1 through 8, (only tried 3.1 though).
Voltare
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Post by Voltare »

gmax would be the choice in this case, because of it's ui similarities to blender( i.e. the difficulty in understanding them, heh).


a blender to .bdy exporter? Please no.then we'll be inundated with blidiots.
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