What 3D modeler do you use?
I use milkshape and also sometimes wings3d which is very easy too, but milkshape beats them all with its simple way of use. I never understood gmax and thought "well i can have up to 64K tris in milkshape and many many many plugins so what's the problem?"
In fact i think milkshape can do almost everything imaginable because of its plugins that are ver powerfull. For example the directxmeshtools that can import directx files of unlimited size and lower or rise the poly count the much you like are really helpfull when you are creating LODs for the models.
In fact i think milkshape can do almost everything imaginable because of its plugins that are ver powerfull. For example the directxmeshtools that can import directx files of unlimited size and lower or rise the poly count the much you like are really helpfull when you are creating LODs for the models.
Everyone can see the difficult, but only the wise can see the simple.
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I've currently been working with 3d max 9 at school but for any modelling I do at home I used gmax.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
1. Maya 4.0 (work) (expensive)
PROS: excellent interface, excellent everything!
CONS: not very many export plugins for 4.0 was ever made
2. Fragmotion (home) (20.00 USD)
PROS: animations, conversions, simple to use, directx9
CONS: not very powerful as a modeler
3. ppModeler (home) (FREE)
PROS: subD, Maya like interface, MIRROR modeling
CONS: can't import skeletons yet, interface slightly hard to get use too
4. Blender (home) (FREE)
PROS: a good world geometry modeler
CONS: not y-up axis, interface hard to get use too, can't or hard to import skeletons worth a flip (mostly bad importer/exporters)
5. DeleD (home) (FREE/50.00 USD)
PROS: nice world geometry modeler
CONS: 'light' version lacks good results, like translucent windows, fixed lightmap size, etc...
6. Misfit Modeler (home) (FREE)
PROS: good conversion tool, like reading and writing ms3d and lwo
CONS: Limited modeling features, worse than Milkshape...
7. Truespace 4.3 (20.00)
PROS: skeleton animation, nice interface
CONS: no UV editor -only simple UV mapping
8. Max and GMax (NO) (are a piece of crap. I don't own them)
PROS: has plugins for some older games
CONS: z-up axis, biped joint crap very limited, too expensive
EDIT: Sorry for being so cruel to 3ds max users. It's just that my experience with users of max have been bad ones. In my work with low poly gaming, they are always trying to get 140,000 poly maps and models into the game and don't understand why it won't work. When I have offered to send them a file of models with animations in DirectX format, the reply was that max can't import models with skeletons, or that they need a biped, 'what the he@#?' And they say that they need to buy a separate character studio plugin to use skeletons. How lame is that? Anyway, I may have come across too badly on the program, and I apologize.
I also have Wings 3d. I have went through the tutorial on building a doghouse, but that's about it. It does do a nice job with world editing though. But has no skeleton support. It also requires a lot of keyboard commands along with typing exact coordinates often. But it seemed cool for structures in world geometry, from what I seen.
PROS: excellent interface, excellent everything!
CONS: not very many export plugins for 4.0 was ever made
2. Fragmotion (home) (20.00 USD)
PROS: animations, conversions, simple to use, directx9
CONS: not very powerful as a modeler
3. ppModeler (home) (FREE)
PROS: subD, Maya like interface, MIRROR modeling
CONS: can't import skeletons yet, interface slightly hard to get use too
4. Blender (home) (FREE)
PROS: a good world geometry modeler
CONS: not y-up axis, interface hard to get use too, can't or hard to import skeletons worth a flip (mostly bad importer/exporters)
5. DeleD (home) (FREE/50.00 USD)
PROS: nice world geometry modeler
CONS: 'light' version lacks good results, like translucent windows, fixed lightmap size, etc...
6. Misfit Modeler (home) (FREE)
PROS: good conversion tool, like reading and writing ms3d and lwo
CONS: Limited modeling features, worse than Milkshape...
7. Truespace 4.3 (20.00)
PROS: skeleton animation, nice interface
CONS: no UV editor -only simple UV mapping
8. Max and GMax (NO) (are a piece of crap. I don't own them)
PROS: has plugins for some older games
CONS: z-up axis, biped joint crap very limited, too expensive
EDIT: Sorry for being so cruel to 3ds max users. It's just that my experience with users of max have been bad ones. In my work with low poly gaming, they are always trying to get 140,000 poly maps and models into the game and don't understand why it won't work. When I have offered to send them a file of models with animations in DirectX format, the reply was that max can't import models with skeletons, or that they need a biped, 'what the he@#?' And they say that they need to buy a separate character studio plugin to use skeletons. How lame is that? Anyway, I may have come across too badly on the program, and I apologize.
I also have Wings 3d. I have went through the tutorial on building a doghouse, but that's about it. It does do a nice job with world editing though. But has no skeleton support. It also requires a lot of keyboard commands along with typing exact coordinates often. But it seemed cool for structures in world geometry, from what I seen.
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I'm using Blender for Dungeon Hack, but it won't work for
Reality Factory, except static mesh .act files, (no RF exporter).
I'd use 3ds Max 3.1 but it doesn't export to
.mesh. Max 3.1 was the easiest (least hard) RF animator, can't
use it in Dungeon Hack though, and Blender animations; forget it.
http://terrymorgan.net/download.htm
Reality Factory, except static mesh .act files, (no RF exporter).
I'd use 3ds Max 3.1 but it doesn't export to
.mesh. Max 3.1 was the easiest (least hard) RF animator, can't
use it in Dungeon Hack though, and Blender animations; forget it.
http://terrymorgan.net/download.htm
Yeah, it looks really cool. I have been using blender for a while, but have recently moved onto 3DS Max (i think its version 9 or 10) and I still think blender is too diferent from the rest, like 3DS Max i found was just like Milkshape but better...
My Deviant Art - http://black-crusader.deviantart.com
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA