well i finished doing my extremeley basic model ( BUT IM PROUD OF IT!)
My question is, where do I go from here, texturing, bones, importing to rf?
for RF usage.
Finished modeling, now what?
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
get milkshape
export model to 3ds.
uv map in lithunwrap(comes with RF)
save model
texture
import to milkshape
add bones
animate model
export model to bdy and animation to mot(remember, the export name is the anim name, not the astudio name)
fire up astudio(comes with RF)
load the bdy file and add the mot file
build
DONE
export model to 3ds.
uv map in lithunwrap(comes with RF)
save model
texture
import to milkshape
add bones
animate model
export model to bdy and animation to mot(remember, the export name is the anim name, not the astudio name)
fire up astudio(comes with RF)
load the bdy file and add the mot file
build
DONE
Herp derp.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Only 3dsmax, Gmax, and Milkshape will make animated RF actors. Nice model, but I'd add a nose and mouth.use anim8or cos its free.not milkshape, cos its 25 bucks
RF FAQ http://terrymorgan.net/rffaq.zip
Demos, etc. http://terrymorgan.net/download.htm