1 thing I noticed is that putting 'Extra Textures=0'
in d3d24.ini doesn't turn off the normal mapping on actors, must
just be the EMBM on brushes it turns off?
When i put "Extra Textures=1" (it was 0 before), something seemed to changed. The model ingame appeared differently. I dont think the normal map showed but the specular map seemed to appear all messed up. Is there a certain way to make the specular map or something? I'll i did was take the normal map and convert it to black and white. If anyone knows whats going on, plz let me know.
Sorry for keeping on bugging you guys but i really really want this to work.
The first pic is the model when Extra Textures = 0
The second pic is the model when Extra Textures = 1
The third pic is what the model should look like with the normal map applied to it.
Oh and btw, i know for a fact that my video card supports dot3 and EMBV bumpmapping.
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