Topics relating to Modeling with Reality Factory.
DaveC
Posts: 33 Joined: Mon Aug 15, 2005 7:29 pm
Location: orange county
Contact:
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by DaveC » Sun Mar 18, 2007 3:51 am
well i finished doing my extremeley basic model ( BUT IM PROUD OF IT!)
My question is, where do I go from here, texturing, bones, importing to rf?
for RF usage.
Juutis
Posts: 1511 Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland
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by Juutis » Sun Mar 18, 2007 10:18 am
What's that program you're modeling in?
And yeah, you should add texture and bones now and then import to RF.
Pain is only psychological.
DaveC
Posts: 33 Joined: Mon Aug 15, 2005 7:29 pm
Location: orange county
Contact:
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by DaveC » Tue Mar 20, 2007 7:30 pm
I'm modeling using c4d, it gets the job done, :-p.
Voltare
Posts: 263 Joined: Tue Jul 05, 2005 10:36 am
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by Voltare » Tue Mar 20, 2007 9:03 pm
pretty good model.....
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
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by darksmaster923 » Tue Mar 20, 2007 11:20 pm
get milkshape
export model to 3ds.
uv map in lithunwrap(comes with RF)
save model
texture
import to milkshape
add bones
animate model
export model to bdy and animation to mot(remember, the export name is the anim name, not the astudio name)
fire up astudio(comes with RF)
load the bdy file and add the mot file
build
DONE
Herp derp.
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
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by zany_001 » Tue Mar 20, 2007 11:47 pm
use anim8or cos its free.not milkshape, cos its 25 bucks
Once I was sad, and I stopped being sad and was awesome instead.
True story.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
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by darksmaster923 » Wed Mar 21, 2007 1:18 am
milkshape is built for rf with bdy and mot exporters. but you can use gmax
Herp derp.