new script commands:
-IsInLiquid - Tests if the Pawn is in a Liquid and if yes, returns the szEntityName of the Liquid. Can be used to make ScriptedPlayers swim and also....No i won't say this to you i will keep this for my own game

-SetForceEnable - Sets if force is enabled for this pawn. Used to make a pawn like a giant rock of stone that cannot be moved.
-SetWindGenerator - Sets if WindGenerator should be enabled or not if you want to make your own wind or disable the random wind (for example when you are inside a Liquid) If there is no WindGenerator entity in the level then this has no effect.
-Environment_SetWindBase - sets the 'base value' for the Wind that will be added to the normal wind created by the WindGenerator. If there is no WindGenerator entity in the level, then this has no effects.
Made the WindGenerator even better:
-added PauseTime
-added 'AnchorValue' - This is the value the wind gets when paused - Normally you would set 0,0,0 as this means no wind.
-The Max and Min Values now can be set for each direction, because normally wind does not go up and down that much like it does go right left forward and backward (hope you understand this)
Here is the WindGenerator in Action with a Spout entity:

Man i am so proud of this entity.
So far, no crashes and no bugs besides the one i mentioned with the EAS.