script part
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case 2
{
MatchPlayerAngles();
ForceLeft(10);
PlayerToPosition(0, 0, 0);
//if i put PositionToPlayer(float OffsetX, float OffsetY, float OffsetZ ); it doesnt force but i need it to be at the player & to force
}
case 3
{
MatchPlayerAngles();
ForceRight(10);
PlayerToPosition(0, 0, 0);
}