All I want this pawn to do is Loop the current animtion.
Simple right?
This is what I have so far. ( LowLevel )
{
A_SPEED [20]
Spawn[()
{
Console(true);
LowLevel("Waiting");
}]
Waiting[()
{
AnimationSpeed(A_SPEED);
Animate("Idle"); // The Pawn will stay at the first frame. I need a Loop.
}]
}
I'm sure this is easy. But I seem to miss the small stuff
