outdoor level design

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
4ratz
Posts: 9
Joined: Thu Mar 29, 2007 3:29 am

outdoor level design

Post by 4ratz »

is there any tuts or books on making a outdoor level?i tried the book by dan but the download links didn't work
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

not exactly the easiest thing to do. it also drops framerates.
first make a big box
go into face mode
flag all sides as sky
add a skydome template and add the script
insert terrain
rest is basic
Herp derp.
Mallek
Posts: 37
Joined: Fri Mar 30, 2007 6:02 am
Location: Queensland [Australia]

Post by Mallek »

yeah, its quite hard, in fact i havent even tried it yet! ind i dont think i wil.
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

-add an EnvironmentSetup Entity
In this entity:
-set UseFarClipPlane and UseFog to true
-insert values for the FarClipPlane and the fog (look in the manual for a better explanation, under EnvironmentSetup)

It's a bit of optimization, however in some scenes i turn those two off, because i want it that the player can see everything.
hope this helps for now...
Everyone can see the difficult, but only the wise can see the simple.
-----
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

a bit offtopic, but how do you turn off terrain in the skydome script?
Herp derp.
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis »

a bit offtopic, but how do you turn off terrain in the skydome script?
I'm not sure how to exactly turn it off, but you could make it so low that it can't be seen.
Pain is only psychological.
User avatar
QuestOfDreams
Site Admin
Posts: 1520
Joined: Sun Jul 03, 2005 11:12 pm
Location: Austria
Contact:

Post by QuestOfDreams »

RenderLandscape(bool Flag);
If Flag is false then the Landscape will not be rendered.
Post Reply