my first real game map(game thread)

Game Design, Story, Game Play.

Gamemodes?

Practice mode
0
No votes
Evolution
1
11%
Skate mode
2
22%
Capture
2
22%
Take and hold
3
33%
Other(post it!)
1
11%
 
Total votes: 9

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darksmaster923
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Post by darksmaster923 »

thnx for the comments!
usually, when i am done with the basic design of the level, i add props. there is water-it just looks like crap
Herp derp.
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Juutis
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Post by Juutis »

I think the models rock too! Awesome characters! I actually like the first picture the most. All the dullness and colourlessness give an interesting effect. It reminds me very much of the Normandy Invasion, and WWII overall. The grey fog just makes the feeling even stronger.

You could, however, animate the fingers in first person weapons. For example, in the pistol (Socom?) the hands just are there. They don't actually hold the weapon.
Apart from that, looking great! Certainly a lot better than the demo game. :D
Pain is only psychological.
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scott
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Post by scott »

yea, i agree, i suggested how to improve it if that wasnt the effect you was after, the dull greynes works nicely, its up to you how you want the game to feel
*GD*
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psYco
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Post by psYco »

YOur game is really shaping up, I like the look of the models etc and it has a great "feel" to it good work man, also yeah your weapons look sweet!
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darksmaster923
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Post by darksmaster923 »

thx, ill edit the guns to a more stable look. right now, i added a bunch of bots to make it laggy, but now it crashes after i deleted some at exit. CRAP!
Herp derp.
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darksmaster923
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Post by darksmaster923 »

i deleted one bot and its fine now. the map is 4 on 4 players(including player). i have HUGE ai problems, such as after my buddies and the enemies went through a viscous melee, one of my buddies attacked the allied machine gun i added on a wooden plank on the ocean to help the player.
oh yeah, just HAD to take this shot(another melee, my bots LOVE those)
Image
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zany_001
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Post by zany_001 »

nice models,but a little bit of terrain,like sand dunes would be cool,unless it gets to laggy.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
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Post by darksmaster923 »

well, theres crappy sand dunes. i dont want to risk adding too much terrain detail though, cuz i made the beach with rfeditopro brushes
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zany_001
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Post by zany_001 »

wats your computer running like?
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
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Post by darksmaster923 »

well, its running very smoothly
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zany_001
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Post by zany_001 »

no,how fast,cos if yur compuiters useless,then you could add more detail for more advanced computers.
By useless,i mean less than 1.2 ghz.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
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Post by darksmaster923 »

uhh, 2.4 ghz processor 2gb ram, 7600gt vid card
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zany_001
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Post by zany_001 »

kay,then how high poly are your characters.soz for all the q's but you should be able to add more detail with out lag,like sand dunes,and perhaps sum mountains
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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darksmaster923
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Post by darksmaster923 »

my characters are 1000 polys with 3 LODs, the third lod is nothing. i could add sand dunes but im using rfeditpro to do my entire map, so theyll look bad. mountains, idk but im using fog so you couldnt see them
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zany_001
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Post by zany_001 »

ahhh.well,soz for all my silly q's,good luck with your game.characters look awesome BTW.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
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