Game Design, Story, Game Play.
scott
Posts: 1151 Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom
Post
by scott » Mon Apr 16, 2007 8:54 pm
and probably softning it with the background so it hasnt got jagged edges on a black background.
*GD*
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
Post
by zany_001 » Mon Apr 16, 2007 8:58 pm
yeah true
Once I was sad, and I stopped being sad and was awesome instead.
True story.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Post
by darksmaster923 » Tue Apr 17, 2007 12:20 am
scott wrote: lol, nice but erm, im not sure about copyright, i just got them of the net, looks alot better though
, nice work.
oh.......crap........
Herp derp.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Post
by darksmaster923 » Sun Apr 22, 2007 6:47 am
ive been working on a new map the manor.(Protect the VIP gamemode)
Front Entrance
Courtyard
i seem to have a problem with staticmesh entities where a part of the model are cut off.......
Herp derp.
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
Post
by zany_001 » Sun Apr 22, 2007 10:20 pm
Soldiers dont generally hold guns like that in my exp.good work on the models tho.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Post
by darksmaster923 » Mon Apr 23, 2007 4:42 am
ya i know. it was a modeling accident
Herp derp.
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
Post
by zany_001 » Tue Apr 24, 2007 1:10 am
if the gun was a bit smaller and there was a strap around the guys shoulder then it would actually look quite cool
Once I was sad, and I stopped being sad and was awesome instead.
True story.
scott
Posts: 1151 Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom
Post
by scott » Tue Apr 24, 2007 1:14 am
i do belive the screens was just for level design and not about the soldiers, im sure darkmaster will improve on them at a later stage
*GD*
zany_001
Posts: 1047 Joined: Fri Mar 02, 2007 8:36 am
Location: Aotearoa
Post
by zany_001 » Tue Apr 24, 2007 1:17 am
yeah ok but the models r better than anything i could produce right now,so good work darkmaster
Once I was sad, and I stopped being sad and was awesome instead.
True story.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Post
by darksmaster923 » Tue Apr 24, 2007 4:48 pm
thnx
if i added a strap i would go in to mass animation mode just to try to make look flush with the other anim
Herp derp.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Post
by darksmaster923 » Tue May 01, 2007 12:20 am
okay, if u dont know that manor map got corrupted and im redoing it
anyway for the factions im going to have a stereotypical USMC vs Terrorist BUT im going to have unlockable factions like Mercenaries and stuff like that. Corse i dont know how to do that though..
Herp derp.
scott
Posts: 1151 Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom
Post
by scott » Wed May 02, 2007 6:28 pm
im not sure if it would work but for the strap, just asign the strap vertexies to the bones of the character at an ofste, so with every movment of the character the strap would move also.
*GD*
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Post
by darksmaster923 » Thu May 03, 2007 12:39 am
that would work but that would look sorta fake. good idea tho
Herp derp.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Post
by darksmaster923 » Wed May 09, 2007 3:46 am
i am giving the socom dynamic crosshairs! the laser sight follows the gun around
Herp derp.
darksmaster923
Posts: 1857 Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA
Post
by darksmaster923 » Sun May 13, 2007 9:28 pm
NEW MAP!! Empty city(working title)
what should i change the textures of the brick house to?
Herp derp.