if i have 2 different models with 2 different animation sets,
one has a complete skeleton.
one has a similar skeleton with the same bone names but its missing some bones and containing others.
if i add the missing bones should the animation set match up with the new model?
will the old animations still work for the bones it was origionally applied to?
does it matter if the new bones are attached to the mesh properly/
this may be a bit of an odd topic but i now have 3 different types of people models and each has its own animation set and i want them to match.
I would just redo the animations but there are between 40 and 70 animations between them.
thanks,
fps
adding bones to animated models
Yeah, I think the skeletons have to be exactly the same to prevent the twisties. A while back I had two exactly similar skeletons, except that the other had one extra bone, and still I got twisties. I think the best way would be to replace one skeleton with the other and then use only one animation set.
Pain is only psychological.