Please Help Urgent

Topics regarding Scripting with Reality Factory
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Masta_J
Posts: 37
Joined: Tue Apr 17, 2007 1:35 pm
Location: Johannesburg South Africa

Please Help Urgent

Post by Masta_J »

Sup guys, trying to script basic melees such as punching and kicking with different damage levels for each attack for a player script. I am making a Dragonball z game and would really like to know how to do this. Could someone please post an example script of how to add this to the, "Genericplayer," script. I have tried to use the examples from Gekido's Brawl demo from the script, "fighter.s,", but I can't get the melees to do damage to my enemy.

Thanks alot guys, Much appreciated....
A good warrior knows his limits, but a great warrior finds his way around them.
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

use this Lowlevel cmd

Damage(float Amount, char *Attribute);

Decrease the Pawn's target actor's Attribute by Amount.
Herp derp.
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