I got Reality Factory yesterday and I finished my first level but i'd like some feedback as to what I could have done better and things like that, It's just simple no enemy spawns or anything just a player start with a full level. Also the map was thought with multiplayer in mind even though RF doesn't support multiplayer at the moment.
Here's the download link: http://files.filefront.com/WaterTechniq ... einfo.html
I think that's all you need to run it in RFEditPro.
Update- Screenshots on Spyrewolf's request.
Spawn:
http://i173.photobucket.com/albums/w79/ ... pawnWT.jpg
Hallway just outside spawn:
http://i173.photobucket.com/albums/w79/ ... pawnWT.jpg
Room after hallway:
http://i173.photobucket.com/albums/w79/ ... ideWT1.jpg
http://i173.photobucket.com/albums/w79/ ... ideWT2.jpg
http://i173.photobucket.com/albums/w79/ ... pawnWT.jpg
Midlevel Water::
http://i173.photobucket.com/albums/w79/ ... lWater.jpg
Water in Preview with the RealityFactory Egine:
http://i173.photobucket.com/albums/w79/ ... rTech1.jpg
These are all straight from RFEditPro except for the last water picture which was done in the preview of RFEditPro. The other side of the level is a complete mirror of the first side basically.
Credit: Federico for the awesome looking water.
Finished First Level
Finished First Level
Last edited by AeKarma on Mon Apr 23, 2007 9:16 pm, edited 8 times in total.
I think it's missing the texture library.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
No worries Darksmaster923, I just take it as something I need to improve on. And as of right now it's not an actual game design just me learning how to make a level in RFEditPro
And by to bouncy. Do you mean that the ground under the water is moving around to much, Or do you mean that the character model should be affected more when jumping in the water?
And by to bouncy. Do you mean that the ground under the water is moving around to much, Or do you mean that the character model should be affected more when jumping in the water?
the design for the level looks pretty tight, but it's hard to tell so early on in development,
i'm assuming your just using placeholders for the textures?, because you really shouldn't use the default library, as everyone has it, and there nothing worse seeing a texture you've already, seen elsewhere,
keep us updated though, it'll be nice to see your progress, also try to post more ingame shots, the editors really don't show lighting all to well.
i'm assuming your just using placeholders for the textures?, because you really shouldn't use the default library, as everyone has it, and there nothing worse seeing a texture you've already, seen elsewhere,
keep us updated though, it'll be nice to see your progress, also try to post more ingame shots, the editors really don't show lighting all to well.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
no the floor below the water is bouncy. its like jumping up and downAeKarma wrote:No worries Darksmaster923, I just take it as something I need to improve on. And as of right now it's not an actual game design just me learning how to make a level in RFEditPro
And by to bouncy. Do you mean that the ground under the water is moving around to much, Or do you mean that the character model should be affected more when jumping in the water?
Herp derp.