Creating high poly models for normal map and texture baking
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
Creating high poly models for normal map and texture baking
I found a good free program for normal maps and texture baking, however, I have not yet found any decent shareware or freeware that would work for creating the reference models needed for these methods...ZBrush is obviously out of the question, because I do not have $489.
Any new ideas?
Any new ideas?
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
for a hi-poly 3d modeler check out wings3d, it can produce some pretty good models, i never could get my head around it, it's free, so probally your best choice.
http://www.wings3d.com/
or Gmax, if you can find it anywhere i here turbosquid still has it available.
huh...just checked it's still available at their site.
http://www.turbosquid.com/gmax
so there's two free options, dunno bout the any others
http://www.wings3d.com/
or Gmax, if you can find it anywhere i here turbosquid still has it available.
huh...just checked it's still available at their site.
http://www.turbosquid.com/gmax
so there's two free options, dunno bout the any others
blender can cope with some pretty high poly things, and its free (i dont like recomending it tho, since i HATE it...)
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- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
Yeah, it would really help to have that subdividing thing that you use in Max or ZBrush to create very highly detailed characters...I'll use the latest release of Wings3d and GMax and find which one is better...
But I oh so love MilkShape, I just wish it could do a little more and stand more than 65,000 polys!
And if anyone else is interested in baking textures for game characters/objects, I hope this thing can be stickied somewhere.
One more tool for converting MeLODy DDS files to TGA or BMP:
http://eliteforce2.filefront.com/file/D ... rter;29412
But I oh so love MilkShape, I just wish it could do a little more and stand more than 65,000 polys!
And if anyone else is interested in baking textures for game characters/objects, I hope this thing can be stickied somewhere.
One more tool for converting MeLODy DDS files to TGA or BMP:
http://eliteforce2.filefront.com/file/D ... rter;29412
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
just found out,blender can do wat you wanted,and like i said,(as well as gmax, wich is getting old anyway),its probably the best 3d modelling program thats free that i can find out there.
***EDIT***
***EDIT***
enigmatic said this on the blender forums.The current release version of Blender, however, does not bake tangent normal maps. It can use tangent normal maps for rendering, and it can bake a normal map texture in camera space or object space (can't remember which), but to bake a normal map in tangent space you'll have to use Blender in conjunction with an external program (they are freely available) or wait another release or so.
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- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
I haven't tried this, it's called prebaker.7z, don't remember
where I got it, might have been gamedev.net image of the day
|||||USE AT YOUR OWN RISK||||||
|||||||||NO WARRENTIES|||||||||
Props to libtga (Copyright info in header)
:
This is a command line app and must be passed
params like:
"C:\>pb.exe test.tga badguytest.obj 0 10 1 0 9 1"
After the EXE "test.tga" is the image to write to
"badguytest.obj" is the model, and the next 6
params are the position of the light, and the
look point(not a vector).
Please use, give credit if you redistribute
otherwise FREE as in FREEDOM
where I got it, might have been gamedev.net image of the day
|||||USE AT YOUR OWN RISK||||||
|||||||||NO WARRENTIES|||||||||
Props to libtga (Copyright info in header)
:
This is a command line app and must be passed
params like:
"C:\>pb.exe test.tga badguytest.obj 0 10 1 0 9 1"
After the EXE "test.tga" is the image to write to
"badguytest.obj" is the model, and the next 6
params are the position of the light, and the
look point(not a vector).
Please use, give credit if you redistribute
otherwise FREE as in FREEDOM
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm