Hike's Dungeon Hack & Blender thread
http://hosted.filefront.com/hike1
sketchupblender.rar
1.5MB
Some sketchup models imported with the 1.7 version of this:
http://jmsoler.free.fr/didacticiel/blen ... kmz_en.htm
Note only the romanesque and our_house have all the faces
importing intact, but you
can get an idea of how well the importer works.
http://terrymorgan.net/pyramid.jpg
sketchupblender.rar
1.5MB
Some sketchup models imported with the 1.7 version of this:
http://jmsoler.free.fr/didacticiel/blen ... kmz_en.htm
Note only the romanesque and our_house have all the faces
importing intact, but you
can get an idea of how well the importer works.
http://terrymorgan.net/pyramid.jpg
Been putting some Sketchup stuff in dungeon hack
http://hosted.filefront.com/hike1
crazyhallshot.jpg
helixhallshot.jpg
Get the zip's for the blend and .mesh files.
also
sketchup.jpg
http://hosted.filefront.com/hike1
crazyhallshot.jpg
helixhallshot.jpg
Get the zip's for the blend and .mesh files.
also
sketchup.jpg
http://terrymorgan.net/sketchupblender.zip
1.2MB
A tutorial on Arched buildings in Sketchup/fixed up in Blender
http://terrymorgan.net/collage.jpg
270K
Some sketchup stuff put into Dungeon Hack
1.2MB
A tutorial on Arched buildings in Sketchup/fixed up in Blender
http://terrymorgan.net/collage.jpg
270K
Some sketchup stuff put into Dungeon Hack
Google hijacked my Sketchup and made me update, now the kmz won't import (wonder why the update?) But..
http://members.optushome.com.au/antishr ... v1_0_1.zip
makes mesh.xml files except my mesh.xml
blender importer says 'no module named glob'
If you grab the optushome thing above you can export ogre meshes out of the latest free Sketchup, then get the
http://cvs.sourceforge.net/viewcvs.py/o ... _import.py
Works great after I DL'd and installed Python 2.4.3, ( I had python 2.3 but no PYTHONPATH environment variable set) there's an
environment variable you need to edit, in Win 2000 you
Install Python in the root of your C. i.e. C:\Python20\
Go to your start button, go up to My Computer and Right click it and go to properties.
Click on the Advanced tab, click on Environment Variables button at the bottom.
Below the System Variables box, (the second box), hit New.
In the Variable Name box, type PYTHONPATH
In the Variable Value box, type this exactly:
C:\PYTHON20;C:\PYTHON20\DLLS;C:\PYTHON20\LIB;C:\PY THON20\LIB\LIB-TK
You can copy and paste that.
Hit OK repeatedly.
Reboot.
I should point out that the Sketchup Ogre exporter is located
under 'Tools'. If you go get all the Ruby scripts for Sketchup, you'll
also get an STL exporter, don't have a use for this right now.
The Ruby scripts are mostly located under Plugins.
Also, all the geometry is included, no face building required.
Here's a cathedral I got from Sketchup 3d warehouse,
I scaled it up by a factor of 5, 'rem doubles' with a tolerance of
.021, it removed quite a few. I did this because I was getting
'error in normalize' on mesh.xml export.
http://terrymorgan.net/cathedral.jpg
71k
http://members.optushome.com.au/antishr ... v1_0_1.zip
makes mesh.xml files except my mesh.xml
blender importer says 'no module named glob'
If you grab the optushome thing above you can export ogre meshes out of the latest free Sketchup, then get the
http://cvs.sourceforge.net/viewcvs.py/o ... _import.py
Works great after I DL'd and installed Python 2.4.3, ( I had python 2.3 but no PYTHONPATH environment variable set) there's an
environment variable you need to edit, in Win 2000 you
Install Python in the root of your C. i.e. C:\Python20\
Go to your start button, go up to My Computer and Right click it and go to properties.
Click on the Advanced tab, click on Environment Variables button at the bottom.
Below the System Variables box, (the second box), hit New.
In the Variable Name box, type PYTHONPATH
In the Variable Value box, type this exactly:
C:\PYTHON20;C:\PYTHON20\DLLS;C:\PYTHON20\LIB;C:\PY THON20\LIB\LIB-TK
You can copy and paste that.
Hit OK repeatedly.
Reboot.
I should point out that the Sketchup Ogre exporter is located
under 'Tools'. If you go get all the Ruby scripts for Sketchup, you'll
also get an STL exporter, don't have a use for this right now.
The Ruby scripts are mostly located under Plugins.
Also, all the geometry is included, no face building required.
Here's a cathedral I got from Sketchup 3d warehouse,
I scaled it up by a factor of 5, 'rem doubles' with a tolerance of
.021, it removed quite a few. I did this because I was getting
'error in normalize' on mesh.xml export.
http://terrymorgan.net/cathedral.jpg
71k
Been importing props into DH.
http://terrymorgan.net/screenshotscurrent.htm
You old-timers might recognize the first 2 items.
http://terrymorgan.net/screenshotscurrent.htm
You old-timers might recognize the first 2 items.
http://www.multiverse.net/
Free mmorg, takes forever to download at
26,400. Still waiting to 'play'.
Got the terrain generator and world editor
running though.
http://terrymorgan.net/images/multiverse.jpg
Also an engine based on Ogre,
http://neoaxisgroup.com, these guys want
money but don't know how much
http://terrymorgan.net/images/neoeditor.jpg
Free mmorg, takes forever to download at
26,400. Still waiting to 'play'.
Got the terrain generator and world editor
running though.
http://terrymorgan.net/images/multiverse.jpg
Also an engine based on Ogre,
http://neoaxisgroup.com, these guys want
money but don't know how much
http://terrymorgan.net/images/neoeditor.jpg
http://terrymorgan.net/images/church_inside2.jpg
Hallelujah!
Got Thief 2? get thief 2x, (655MB)
http://www.thief2x.com
Hallelujah!
Got Thief 2? get thief 2x, (655MB)
http://www.thief2x.com
Synfig 2d animation
Some sort of 2d animation package, it
loads, the movies load, the one called 'kam.mov' is pretty goofy.
http://wiki.synfig.com/Main_Page
loads, the movies load, the one called 'kam.mov' is pretty goofy.
http://wiki.synfig.com/Main_Page
Actually that synfig thing crashed and burned, something about wrong version of GTK, which gimp also uses, had to reinstall GIMP's gtk.
Here's an interesting basic 3d shooter, made with Blender/Ogre/Gimp/MSVC 2005-
http://www.cs.umd.edu/class/fall2006/cm ... erpcampus/
Game is 30MB
Source, etc. is 30MB, there's a readme of their experience, don't remember Blender having such snap problems.
Here's an interesting basic 3d shooter, made with Blender/Ogre/Gimp/MSVC 2005-
http://www.cs.umd.edu/class/fall2006/cm ... erpcampus/
Game is 30MB
Source, etc. is 30MB, there's a readme of their experience, don't remember Blender having such snap problems.
http://terrymorgan.net/screenshotscurrent.htm
Dungeon Hack is pretty much dead, but Neoaxis is looking good.
A couple of terrains made in Neoaxis at the bottom.
Dungeon Hack is pretty much dead, but Neoaxis is looking good.
A couple of terrains made in Neoaxis at the bottom.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA