My level will not launch?
My level will not launch?
So I built my first level, added a player start and player setup entitys. I complied the BSP file, and it compiled succesfully. Then I went to "view with engine" I found the bsp file to use, and clicked "view with engine." My screen goes black, then takes me back to desktop. wont even load my level. Heres what I have in my level, level design, "walls, floors etc, and player start and setup entitys. thats it. I dont have a player model loaded cause im not sure how. Am I missing somthing?
Those who have all the answers, are never up to date on the questions.
Nope, I get to the point where I can choose my chracter, and it crashes right after I click done on my chracter selection.
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 15
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 15
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
--- Weld Model Verts ---
--- Fix Model TJunctions ---
--- CreateLeafClusters ---
--- Save Portal File ---
--- Create Area Leafs ---
--- Save GBSP File ---
Num Models : 1, 80
Num Nodes : 69, 3036
Num Solid Leafs : 31, 1860
Num Total Leafs : 70, 4200
Num Clusters : 39, 156
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 186, 1488
Num Planes : 57, 1140
Num Faces : 176, 6336
Num Leaf Faces : 242, 968
Num Vert Index : 912, 3648
Num Verts : 267, 3204
Num FaceInfo : 6, 384
Num Textures : 3, 156
Motion Data Size : 40
Tex Data Size : 36867
--- Vis GBSP File ---
Loading Portal File : C:\Documents and Settings\Jordan\Desktop\rfeditpro1.GPF
NumPortals : 152
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Collect Leaf Vis Bits for leaf 1
Collect Leaf Vis Bits for leaf 2
Collect Leaf Vis Bits for leaf 3
Collect Leaf Vis Bits for leaf 4
Collect Leaf Vis Bits for leaf 5
Collect Leaf Vis Bits for leaf 6
Collect Leaf Vis Bits for leaf 7
Collect Leaf Vis Bits for leaf 8
Collect Leaf Vis Bits for leaf 9
Collect Leaf Vis Bits for leaf 10
Collect Leaf Vis Bits for leaf 11
Collect Leaf Vis Bits for leaf 12
Collect Leaf Vis Bits for leaf 13
Collect Leaf Vis Bits for leaf 14
Collect Leaf Vis Bits for leaf 15
Collect Leaf Vis Bits for leaf 16
Collect Leaf Vis Bits for leaf 17
Collect Leaf Vis Bits for leaf 18
Collect Leaf Vis Bits for leaf 19
Collect Leaf Vis Bits for leaf 20
Collect Leaf Vis Bits for leaf 21
Collect Leaf Vis Bits for leaf 22
Collect Leaf Vis Bits for leaf 23
Collect Leaf Vis Bits for leaf 24
Collect Leaf Vis Bits for leaf 25
Collect Leaf Vis Bits for leaf 26
Collect Leaf Vis Bits for leaf 27
Collect Leaf Vis Bits for leaf 28
Collect Leaf Vis Bits for leaf 29
Collect Leaf Vis Bits for leaf 30
Collect Leaf Vis Bits for leaf 31
Collect Leaf Vis Bits for leaf 32
Collect Leaf Vis Bits for leaf 33
Collect Leaf Vis Bits for leaf 34
Collect Leaf Vis Bits for leaf 35
Collect Leaf Vis Bits for leaf 36
Collect Leaf Vis Bits for leaf 37
Collect Leaf Vis Bits for leaf 38
Total visible areas : 855
Average visible from each area: 21
FileName C:\Documents and Settings\Jordan\Desktop\rfeditpro1.bsp
--- Radiosity GBSP File ---
Num Faces : 176
Num Normal Lights : 0
Num RGB only Lights : 0
Num RGB Always Visible Lights : 0
Num Suns with fallofftype 0 : 0
Skipping RWM Gouraud coloring 912 RGB faces (Full Vis only)
.0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20
Light Data Size : 21872
Num Light Maps : 176
------------------------------
Compile successfully completed
thats the logg
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 15
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 15
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
--- Weld Model Verts ---
--- Fix Model TJunctions ---
--- CreateLeafClusters ---
--- Save Portal File ---
--- Create Area Leafs ---
--- Save GBSP File ---
Num Models : 1, 80
Num Nodes : 69, 3036
Num Solid Leafs : 31, 1860
Num Total Leafs : 70, 4200
Num Clusters : 39, 156
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 186, 1488
Num Planes : 57, 1140
Num Faces : 176, 6336
Num Leaf Faces : 242, 968
Num Vert Index : 912, 3648
Num Verts : 267, 3204
Num FaceInfo : 6, 384
Num Textures : 3, 156
Motion Data Size : 40
Tex Data Size : 36867
--- Vis GBSP File ---
Loading Portal File : C:\Documents and Settings\Jordan\Desktop\rfeditpro1.GPF
NumPortals : 152
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Collect Leaf Vis Bits for leaf 1
Collect Leaf Vis Bits for leaf 2
Collect Leaf Vis Bits for leaf 3
Collect Leaf Vis Bits for leaf 4
Collect Leaf Vis Bits for leaf 5
Collect Leaf Vis Bits for leaf 6
Collect Leaf Vis Bits for leaf 7
Collect Leaf Vis Bits for leaf 8
Collect Leaf Vis Bits for leaf 9
Collect Leaf Vis Bits for leaf 10
Collect Leaf Vis Bits for leaf 11
Collect Leaf Vis Bits for leaf 12
Collect Leaf Vis Bits for leaf 13
Collect Leaf Vis Bits for leaf 14
Collect Leaf Vis Bits for leaf 15
Collect Leaf Vis Bits for leaf 16
Collect Leaf Vis Bits for leaf 17
Collect Leaf Vis Bits for leaf 18
Collect Leaf Vis Bits for leaf 19
Collect Leaf Vis Bits for leaf 20
Collect Leaf Vis Bits for leaf 21
Collect Leaf Vis Bits for leaf 22
Collect Leaf Vis Bits for leaf 23
Collect Leaf Vis Bits for leaf 24
Collect Leaf Vis Bits for leaf 25
Collect Leaf Vis Bits for leaf 26
Collect Leaf Vis Bits for leaf 27
Collect Leaf Vis Bits for leaf 28
Collect Leaf Vis Bits for leaf 29
Collect Leaf Vis Bits for leaf 30
Collect Leaf Vis Bits for leaf 31
Collect Leaf Vis Bits for leaf 32
Collect Leaf Vis Bits for leaf 33
Collect Leaf Vis Bits for leaf 34
Collect Leaf Vis Bits for leaf 35
Collect Leaf Vis Bits for leaf 36
Collect Leaf Vis Bits for leaf 37
Collect Leaf Vis Bits for leaf 38
Total visible areas : 855
Average visible from each area: 21
FileName C:\Documents and Settings\Jordan\Desktop\rfeditpro1.bsp
--- Radiosity GBSP File ---
Num Faces : 176
Num Normal Lights : 0
Num RGB only Lights : 0
Num RGB Always Visible Lights : 0
Num Suns with fallofftype 0 : 0
Skipping RWM Gouraud coloring 912 RGB faces (Full Vis only)
.0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20
Light Data Size : 21872
Num Light Maps : 176
------------------------------
Compile successfully completed
thats the logg
Those who have all the answers, are never up to date on the questions.
well theres 2 ways to view your level, the way you done it, by pressing the 'view with engine' button dont work, to view your level when you click build bsp level, it gives you options, make sure that the option at the botom saying 'preview in reality factory' is ticked and click ok, it should then compile again, at the end of the compile it should give you the option to preview your level.
and again as the new people on the forums dont leave the best advice you wasnt to know that the text you copied isnt the log.
the log is a text file in the rf install folder, i belive its called realityfactory.log, this is the log of the level editer.
this could be something to do with the graphics driver, in the main install folder there is a programe called video setup.exe it will just change wich driver it uses, change it from its current one to something else. if this dont work then posting the log would probably be your best bet.
and again as the new people on the forums dont leave the best advice you wasnt to know that the text you copied isnt the log.
the log is a text file in the rf install folder, i belive its called realityfactory.log, this is the log of the level editer.
this could be something to do with the graphics driver, in the main install folder there is a programe called video setup.exe it will just change wich driver it uses, change it from its current one to something else. if this dont work then posting the log would probably be your best bet.
*GD*
Ok thanks! Found it. I looked in the install folder and I did'nt find any thing named realityfactory.log The only 2 text documents I found were titled "Conversation", and "Message". The rest were the config files for the wepons, chracters, pawns, etc. I did play around with the other settings in the videosetup, and still, my level crashes before it will load .
Those who have all the answers, are never up to date on the questions.
yourcomputer may not be set to view .log files as a text document, read here
http://www.realityfactory.info/forum/vi ... 8&start=30
near the bottom by spyerwolf, sometimes rf dont create a log though
http://www.realityfactory.info/forum/vi ... 8&start=30
near the bottom by spyerwolf, sometimes rf dont create a log though
*GD*
Just to make this clear. The Reality Factory log file is not in your RealityFactory\install folder. What scott meant was that it is in the folder where you installed RF. The log file is called 'RealityFactory.log' and it is located in the same folder where your RealityFactory.exe is, along with VideoSetup.exe etc...Ryan wrote:I looked in the install folder and I did'nt find any thing named realityfactory.log The only 2 text documents I found were titled "Conversation", and "Message". The rest were the config files for the wepons, chracters, pawns, etc.
Pain is only psychological.