A problem with pawns

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Ryan
Posts: 161
Joined: Tue May 01, 2007 5:31 am
Location: Tucson Arizona

A problem with pawns

Post by Ryan »

hello, ryan again

So I got my level built and I would like to just add a pawn. no movement right now, just have a pawn stand there faceing me. I already have an ACT file ready to be used. What do I need to do to put the pawn into my level. I have read the manual, and the RF ebook, and both are very confusing to me. What scripts do I need to write, and what do I need to do. If possible, maybe in step by step format. I leanrn faster that way. lol

Thanks.
Those who have all the answers, are never up to date on the questions.
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darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

Herp derp.
Ryan
Posts: 161
Joined: Tue May 01, 2007 5:31 am
Location: Tucson Arizona

Post by Ryan »

Thanks, only problem is, I cant open the script edit. Say's it cants find the missing component. I uninstalled and reanstalled RF and I still cant get the RFscriptEdit to work.
Those who have all the answers, are never up to date on the questions.
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

the dll should come with 75C. look in the bug report forums, theres like 3 topics. and you dont have to use rfscripteidt
Herp derp.
Ryan
Posts: 161
Joined: Tue May 01, 2007 5:31 am
Location: Tucson Arizona

Post by Ryan »

I actually went to the RF website and installed the update. that took care of it. Thanks.

Im startin to get this.
Those who have all the answers, are never up to date on the questions.
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