I heard in the old forums about bumpmapped water. well, the water proc is not exactly very realistic....the flow proc too doesnt look good...
Is there any way to fake specular lighting for water? I could use spheremapping, but that would kill the flow effect since it is not dynamic.
Water effects like Far cry......
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- Posts: 51
- Joined: Fri Jul 08, 2005 1:31 pm
- Location: India
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- Posts: 51
- Joined: Fri Jul 08, 2005 1:31 pm
- Location: India