Pickles wrote:Let me say it again...
"Here are some screenshots of Free Vector showing off some old RF models"
These had to be low res because of the limitations of RF. Meanwhile, I haven't been able to "choke" this engine to less then 40 fps with even 200,000 polys visible.
I know you've been talking about Rf models but that was not the point. It is never good to first release some low res screenshots and then when all the poeple are scared away you release the cool ones. It's always the first impression that makes the real impression.
So, after that said, i congratulate you about your engine. One year is a really good time, a game engine can be done in one year, but still it's a good time. And it seems your engine has a good amount of speed.
However i think this numbers will certainly fall when using thinghs like dynamic cubemapping for cool water effects or stencil shadows(also cause more rendering cycles). As an example, with dynamic cubemapping you have 7 rendering cycles instead of 1, meaning you've only got 1/7 of the speed.
Could you give us a bit more specific infos about the features of your engine?
Everyone can see the difficult, but only the wise can see the simple.
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