FREEVECTOR Screenshots

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ardentcrest
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Post by ardentcrest »

If this Engene is working, and you want people to give a fair descrption of it and not something from just a few screenshots, give us a beta of it.

Let the best people from RF, The map makers the model makes give it a propper going over, let them find the outside of the enverlope of your engene. and lissen to their feedback.

This is the only way to improve the engene.

give us a beta..
He's a Bot Jim, But not as we know It.
Pickles
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Joined: Mon Jan 23, 2006 4:26 pm

Post by Pickles »

"24,000 lines of running code"... Right, that does nothing. (Freevector is half of that.) BTW, what are using now? OGRE? Yeah whatever man.. The RF2 Discussion forum was the downfall of RF as soon as it was started by Polygon years ago. Nothng but a pipe dream.

>> give us a beta of it<<

No! This engine is not for you or anyone else here. Real beta testers will take care of that, thanks. Everyone could wait another God knows how many years for RF2. Like I said, once you write a modern engine, you don't give it to a bunch of people on some forum. You build games with it. Anyways, what makes you thing you even know how to use it?

Let me say it again, these screens are to shut every mouth that starting talking about a new RF for the last four years.

Bottom line.

PS: more than the first version of the Linux kernel (Do you even know what you're taking about?) Btw, less then 2% of computer users run linux and less then 5% use a MAC. Wake up to the real world man. You're way off.
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AndyCR
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Post by AndyCR »

You used to be quite optimistic about RF2. When did that change? Was it the engine switch? I honestly just want to know why you became so pessimistic of late.
Pickles wrote:"24,000 lines of running code"... Right, that does nothing.
No, that performs tasks needed to make a game. You haven't even checked the code out of CVS and tried it, have you? If you won't bother doing that, at least try the demo i posted, what, half a year ago?
Pickles wrote:(Freevector is half of that.)
I find it hard to picture a full engine, written from scratch, fully scriptable, with the tools needed to write a game in 12,000 lines of code. I'll believe it when I see it. :)

Come to think of it, RF2 has been in development for about, if not under, 2 years. As such, with 24,000 lines in less than 2 years, and you having 12,000 in 1 year, it would seem RF2 is coming along faster than Freevector. Please do tell me why you are insulting a project for being slow which is going faster than your project? I'm very interested to hear the answer.
Pickles wrote:BTW, what are using now? OGRE?
Yes.
Pickles wrote:Yeah whatever man.. The RF2 Discussion forum was the downfall of RF as soon as it was started by Polygon years ago. Nothng but a pipe dream.
How many times do I have to say "running code" before it registers? :) Besides, how was it the downfall of RF? RF still seems to be around.
Pickles wrote:No! This engine is not for you or anyone else here. Real beta testers will take care of that, thanks.
Then why are you spamming us about it?! :roll:
Pickles wrote:Everyone could wait another God knows how many years for RF2.
If they wish. :) The code is released now. There is a version on Irrlicht, and a version on Ogre which will overtake the version on Irrlicht soon.

I find many proprietary developers find it hard to come to grips with the concept of "it's released from the beginning of development, and it is simply a matter of figuring out when it has enough features for your game/application and beginning to use it then."
Pickles wrote:Like I said, once you write a modern engine, you don't give it to a bunch of people on some forum. You build games with it.
I am a programmer. I do not make other aspects of games very well. Games with programmer art aren't as appealing as normal games. Thus, I chose to contribute in the way I could best. What game are YOU making?

Besides, if you don't give it to the people on the forums, then why are you bashing the free project from the forums with it? If you can't show us a demo, can't show us the code, and all you have is screenshots that could have been RF with a Photoshop filter applied, I doubt very many people here will take you seriously.

(Before you get mad at me, I'm not implying that's what they are - my point is that we have no idea what the general merits of your engine are because WE CAN'T SEE IT!)
Pickles wrote:Anyways, what makes you thing you even know how to use it?
I'm sure he can figure it out - if not, it is the fault of the engine's design, not the user. ;)
Pickles wrote:Let me say it again, these screens are to shut every mouth that starting talking about a new RF for the last four years.

Bottom line.
Sorry, it failed; I'm still talking.
Pickles wrote:PS: more than the first version of the Linux kernel
Yes. Why are you repeating what I said? :)
Pickles wrote:(Do you even know what you're taking about?)
Yes, but your question makes it obvious that you don't.
Pickles wrote:Btw, less then 2% of computer users run linux and less then 5% use a MAC. Wake up to the real world man. You're way off.
Off on what? Please point out where I gave market percentage numbers on Linux and Mac usage. It was an example of how much code is completed. What does market penetration even have to do with this discussion?
Last edited by AndyCR on Sun May 13, 2007 5:15 am, edited 8 times in total.
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darksmaster923
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Post by darksmaster923 »

Pickles wrote:"24,000 lines of running code"... Right, that does nothing. (Freevector is half of that.) BTW, what are using now? OGRE? Yeah whatever man.. The RF2 Discussion forum was the downfall of RF as soon as it was started by Polygon years ago. Nothng but a pipe dream.

>> give us a beta of it<<

No! This engine is not for you or anyone else here. Real beta testers will take care of that, thanks. Everyone could wait another God knows how many years for RF2. Like I said, once you write a modern engine, you don't give it to a bunch of people on some forum. You build games with it. Anyways, what makes you thing you even know how to use it?

Let me say it again, these screens are to shut every mouth that starting talking about a new RF for the last four years.

Bottom line.

PS: more than the first version of the Linux kernel (Do you even know what you're taking about?) Btw, less then 2% of computer users run linux and less then 5% use a MAC. Wake up to the real world man. You're way off.
how would those shots make us stop talking? its not free and andycr is completely willing to make a free engine that hes making unselfishly to help the community. you have no right to jab into his face
Last edited by darksmaster923 on Sun May 13, 2007 6:17 am, edited 1 time in total.
Herp derp.
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BLACK_PHOENIX
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Post by BLACK_PHOENIX »

lol. this stupid discussion is making me laugh.

Pickles, who do you thin you are? seriously. those screens look absolutely cr*p. it kind of looks like the "engine" that is used in the opengl game programming book. are you sure you didnt use that.

im in the middle of development in my own engine and by the looks of those screens i have made more progress than you in only 1 month.

i dont think you should go around insulting peoples engines with something that looks like sh*t. honestly i really dont think your engine is as great as you say.
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scott
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Post by scott »

right then, first things first, i always belive if you havnt got anything nice to say dont say anything, it keeps EVERYONE happy, if you have critasism on something ALWAYS finish on a good note!

so please dont nock andcr, he is 16? and you are? i think, for his age, and the level of commitment, he has done a great job.

if its not for us then why come to us, i know you was a member of this forum and have contributed stuff, but to come throw your engine over here, then have ago at people when they leave comments i just dont see the point.

and finaly, BETA testers, are you serious? beta testers are us, the people who are going to use it, the people who test it for FREE!!! ALPHA testing are testers like me, who get paid to test stuff (in my case xbox 360 games), so no you cant find "real" beta testers because beta testers could be anyone and everyone.

and just because people arnt saying nice things does not mean you can have ago at andy and his engine.

and as i mentiond above, to finish on a good note.

if you want to show of your engine mabe put a videio up on youtube to demonstrate it, get a demo version of fraps, or if you have the full version use that, have your frame rate, get high polly, free models of turbosquid and demonstrate it, if you cant be botherd to look on turosquid i can look for you so to atleast stop all this harsh talking. im sure as i have always been that then engine is good, and all i want to do is see its capabilities
*GD*
Ryan
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Location: Tucson Arizona

Post by Ryan »

I must say, before I settled on RF, I spent many hours searching the web for a good 3D engine that was free, and almost all of them that I found looked one heck of alot better then yours. Your engine may do everything and more then you say it will, but the screenshots you posted "do make your engine look like crap" as black phonix put it :lol: I mean look at them, the HUD is a white spot in the corner of the screen, does'nt even look like a HUD really, everything looks bland and boring. Look at these mate


Crystal Space
Image

Ogre
Image

These my freind showcase an engine, and these engines are FREE! :lol:

Just my two cents
Those who have all the answers, are never up to date on the questions.
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LtForce
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Post by LtForce »

I think that Pickles wanted to show how much RF sucks, but he failed. RF rules!!


P.S.:Ryan, you picture of Band of Bravery looks good, but I suggest you change that line on the top
Lithuanians for Georgia!
Ryan
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Joined: Tue May 01, 2007 5:31 am
Location: Tucson Arizona

Post by Ryan »

yea, I dont like it. it looked ok before I shrinked it down so it would fit on here, but then the words became all pixely. Im looking for a program that lets me type over the picture. no luck so far.
Those who have all the answers, are never up to date on the questions.
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