RF PAD!!

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
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revolutiongames2004
Posts: 75
Joined: Tue Jul 05, 2005 4:29 pm

RF PAD!!

Post by revolutiongames2004 »

Introducing RF PAD

tools required:milkshape
purpose: quickly design levels

Quick how to:

(note help is incomplete at the current time, it was getting boring, and i figured you might find the actual program useful)
design the floor plan of your level, by right clicking you access the menu, from there you can do a multitude of things, most of which are self explanatory.

The wall editor creates a basis for the side view of a wall for example, the default red is 2 points down the center, this represents the thickness. I would recommend using one of the defaults for your first model to get the feel for what it does. When you edit a wall, make sure to save before changing colors. the back button brings you back to the pad. you can use the scroll on your mouse to change wall types.

Construct model creates a text file with your model information on it, open milkshape and choose import> text... and find your file. If everything goes well, you should see a 3d model of your floor plan which you can turn into a model and using a static mesh create your level.

You can use this in making your games, no credit is required

Questions? Comments?
--------------------------------
download here:
http://files-upload.com/219580/RFPad.ZIP.html
http://www.sharebigfile.com/file/166193/RF-Pad-ZIP.html
revolutiongames2004
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Post by revolutiongames2004 »

really nobody has any questions?

has anyone tried it, tell me if you like it
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AndyCR
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Post by AndyCR »

I think this would get more attention (and be in a more appropriate spot) if it were moved to Level Design. Do you want me to move it?
revolutiongames2004
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Post by revolutiongames2004 »

yea that would be cool
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federico
RF Dev Team
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Post by federico »

I had few time to try it but it seems really cool. So I thank you for the effort you surely had to spend on this tool. Anyway could you spend some more effort to write some documentation and tutorials? when I see the wall editor I get lost.
keep up the good work
:wink:
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darksmaster923
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Post by darksmaster923 »

looks cool. you made this with game maker didnt you? the loading screen is a big tipoff
Herp derp.
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scott
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Post by scott »

i tried it but got an error, probably because i didnt extract it all from the zip, i was extremely tierd at the time i had been awake for about 20 something hours and havnt got round to trying it again, i will give it another shot and see if i can get tiw working again soon.
*GD*
Voltare
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Post by Voltare »

Extremely quick way of making a dungeon level......all i need to add is a floor and ceiling......very nice!
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psYco
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Post by psYco »

i downloaded it... but I wont try it till after meh exams... Im sure ill have questions then :D
revolutiongames2004
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Post by revolutiongames2004 »

awsomeness
i tried it but got an error, probably because i didnt extract it all from the zip, i was extremely tierd at the time i had been awake for about 20 something hours and havnt got round to trying it again, i will give it another shot and see if i can get tiw working again soon.
yep you need the wall files for generating the level
looks cool. you made this with game maker didnt you? the loading screen is a big tipoff
yea it was gamemaker, it seemed like the easiest route to go, btw i made all of this in like 2 days :P
I had few time to try it but it seems really cool. So I thank you for the effort you surely had to spend on this tool. Anyway could you spend some more effort to write some documentation and tutorials? when I see the wall editor I get lost.
keep up the good work
definitely, i think im going to try to come out with a second version pretty soon with like 5 new features and docs, i just wanted to see if people would use it first
Extremely quick way of making a dungeon level......all i need to add is a floor and ceiling......very nice!
next version should have that too



finally if you noticed that some of the corner walls that are external look weird on certain wall shapes note that it will be fixed in the next version
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