is it good to use concept art to plan a level first? I've been modeling some of my stuff in clay...
And also, I'm going to use Blender's sculpt thing hopefully to create terrain for the game...I wonder if Blender also has a paint on surface type tool?
concept models and blender...
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
concept models and blender...
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
it depends on your style. nothing ever comes out exactly as you concept it, but it is generally good to design (especially on paper) ahead of time any specific objects or areas you have in mind. it is also good practice to map out the floorplan of the level on paper.
but its not a rule. there are experienced and successful pros who never use concept art. but if it makes it easier for you, then by all means do it. I can't even touch a level before i at least draw a basic plan.
I'm not too familiar with blender anymore. but if i find out anything i'll let u know.
but its not a rule. there are experienced and successful pros who never use concept art. but if it makes it easier for you, then by all means do it. I can't even touch a level before i at least draw a basic plan.
I'm not too familiar with blender anymore. but if i find out anything i'll let u know.
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
PNP terrain creator and Freeworld3d have paint-on
terrain, you have to buy Freeworld to save your stuff though.
Don't know if you can export anything RF can use, I'm using
L3DT in Neoaxis, a tut here:
http://terrymorgan.net/neo_terrain.zip
2MB
shots
http://terrymorgan.net/screenshotscurrent.htm
terrain, you have to buy Freeworld to save your stuff though.
Don't know if you can export anything RF can use, I'm using
L3DT in Neoaxis, a tut here:
http://terrymorgan.net/neo_terrain.zip
2MB
shots
http://terrymorgan.net/screenshotscurrent.htm
- wackedoutbiker
- Posts: 189
- Joined: Tue Jul 19, 2005 9:11 pm
Yeah, but I still find Blender confusing and hard to work with. Sometimes when I send 3ds models or whatever back to MilkShape there's a crash or error. It blows.
Any ideas on how to fix that?
Any ideas on how to fix that?
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil