3 free 3d packages
3 free 3d packages
just seen this link over at the polycount forums and though i'd post it here, it's about the state of 3d packages, also it has link to 3 free packages that look quite promising especially if your're finding blender daunting, and a different solution to ms3d, doesn't fix the export to .bdy problem though you'll still need milkshape for that still.
Yes. Especially since its always crashing.scott wrote:yea, we really need to remove the dependece on ms3d, its gona put people off
Last edited by jonas on Mon May 21, 2007 8:50 pm, edited 1 time in total.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
er.....you have to guess the link thats it's it er...yeah
sorry guys, here it is
http://ask.slashdot.org/askslashdot/07/ ... 3256.shtml
you'll find the link to to the packages in the link
what i think we need if anyone can produce it is a 3ds. to bdy convertor external of milkshape. then we'd be cooking.
sorry guys, here it is
http://ask.slashdot.org/askslashdot/07/ ... 3256.shtml
you'll find the link to to the packages in the link
what i think we need if anyone can produce it is a 3ds. to bdy convertor external of milkshape. then we'd be cooking.
actually it's a lot more stable as of late and haven't really had too many probs with it, i still love milkshape it's just a bit limited thats all.Yes. Especially since its always crashing.
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You cannot go to ACT or BDY/MOT because Blender's Python API cannot call Genesis's Actor API. You have to use the NFO format for the geometry and the KEY format for the animations which are text based formats built for Genesis 3D. The need for a NFO/KEY plugin would be nullified once QoD gets Actor Studio to accept Collada files as a valid medium to create actors. That would open up many more modelling programs, Blender being one of them. You would just export to Collada DAE then import into Actor Studio.