Hi, I'm BigFish, and I really like Blender. Although some other people don't like the UI at all, I love it and find it speedy and logical. I was wondering if it is possible to use Blender in RF, because I've heard that Milkshape crashes a lot, and I despise Gmax. If so, please provide links to the files necessary to convert blender files to a RF friendly format.
milkshape doesnt crash alot. it does cost money tho. but you export from 3ds import to milkshape and export from there. OR you can use truegene which is an exporter for truspace so you can import into truespace
The point is, I want to use Blender to make actors for RF! I already know that you can use Milkshape, TrueSpace, Gmax, and 3ds Max to make RF models. That's why I posted this thread. Are there any Python scripts for Blender that can export to an RF friendly format? Or, are there any ways of getting Blender models into RF without getting another 3d program?
yeah blenders great,i use truegene to convert and im going to do a feature request at blender artists forum 4 .act support.
well to .bdy as well as .mot would be better, this would remove the depenancy to milkshape, and leave us with the ability to have completely free game making
that would be awsome if you couldswing this Zany.
well u can have it free,but you have to use third party software,so yeah if i can get sum1 to get act,mot,andbdy support 4 blender then thatl b real cool.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
aaaahhh!milkshape(i should no that by now.)does anyone here know python?and this should b in programming section,but its not that offtopic:how do 3d programs store different formats,do they ctreate a text file,or else how would u go about writing a script 4 exporting stuff?
Once I was sad, and I stopped being sad and was awesome instead.
True story.