i made a scene (a box made with individual solid poly walls as described in the rf tutorial on map making for beginners) with maya. i then exported it as an .OBJ. i opened it in milkshape and everything was fine (textured properly and all the rest) so i exported it from milkshape in the .3DT format. so i tried to open it in rfeditpro.
at this point i got 2 options:
set a txl file, did that no problem
then i got to another message about headers. if i click [ok] it will set the directory to c:\reality factory\tools
or if i click [cancel] it will leave it as ..source
so i click [ok] and i get a message saying
error 'expected brushfaces' in file <filepath> at offset 0x000000D8
but if i click cancel to leave the directory as ..source, the program crashes.
there is probably a simple explaination to it, but i can't figure out what that is so if anyone knows what i am doing wrong i would appreciate some help
cheers
RFEditPro Error Message
- QuestOfDreams
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this means that your level file is corrupt, there is a chance to correct this error manuallyerror 'expected brushfaces' in file <filepath> at offset 0x000000D8
open the 3dt file in a text editor, go to specified offset and see what's wrong there (you may use a valid level as reference)
however I recommend using RF's evel editor to build your levels
i tried to fix that problem with my level but kinda doesn't really work...my level file that i exportet from milkshape its kinda hopeless everything looks the same lol...but rfeditpro isnt that easy to use than everyother3d editor. but yeah when nobody is able to fix this convertting problem we dont have a change.
however I recommend using RF's evel editor to build your levels
Or Valve Hammer editor, export to .map
Or Gmax with game level builder http://www.maple3d.com
http://www.google.com/url?sa=t&ct=res&c ... 2CYeqY2J4H
RF FAQ http://terrymorgan.net/rffaq.zip
Demos at http://terrymorgan.net/download.htm
The milkshape 3dt converter doesn't work.
Or Valve Hammer editor, export to .map
Or Gmax with game level builder http://www.maple3d.com
http://www.google.com/url?sa=t&ct=res&c ... 2CYeqY2J4H
RF FAQ http://terrymorgan.net/rffaq.zip
Demos at http://terrymorgan.net/download.htm
The milkshape 3dt converter doesn't work.
- QuestOfDreams
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- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
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that's illegal. i would reccomend using quark instead.
Because you're only supposed to make half-life maps with it, but
the .map file is a .txt file, so there's no way to prove what you
used to make your map, you could make one in notepad. The
Gmax/GameBuilder is free and comparable to using Hammer, Quark is an awful editor, almost nobody uses it compared to Hammer.
Because you're only supposed to make half-life maps with it, but
the .map file is a .txt file, so there's no way to prove what you
used to make your map, you could make one in notepad. The
Gmax/GameBuilder is free and comparable to using Hammer, Quark is an awful editor, almost nobody uses it compared to Hammer.
Last edited by hike1 on Thu Aug 18, 2005 9:14 pm, edited 1 time in total.