RF2 Feature Requests
No, it doesn't, but David has OpenAL support pretty much done anyway.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Since there are a lot of requests for a multi player game engine, I did some searching and came across this http://www.metaverse-project.com/index.html.
I'm not sure if it's possible to get and script that free client and server engine into RF2, but from what I gathered, it does have the basic functions to write a Massive Multi Player Online game ( client, server, chat etc etc)
Just thought i'd throw it out here, plus best of all...it's free (but still in developement).
I'm not sure if it's possible to get and script that free client and server engine into RF2, but from what I gathered, it does have the basic functions to write a Massive Multi Player Online game ( client, server, chat etc etc)
Just thought i'd throw it out here, plus best of all...it's free (but still in developement).
If rf2 was split into different groups like:FPS RPG,Strategy, then would the framerates b faster.like if all the necessary stuff for a fps was cut and made into something like rf2 fps,then wouldnt it speed up the framerate? just an idea, dont know if it would work
Once I was sad, and I stopped being sad and was awesome instead.
True story.
True story.
Yes it could, but i don't think it would affect much, could be that it only gains you 1 frame per second when you already have 300 frames per second...also i don't like this idea because it lowers the variety of games you can produce - i mean you can either produce a strategy OR a fps OR a rpg and everytime there are some features cut. What is if you want to do something inbetween or want to access the other features too? I like the way RF as it is now (ok maybe its a bit slow...)
Everyone can see the difficult, but only the wise can see the simple.
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There would be no speedup from that unless I killed off the scripting idea, which would be extra work.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
a request for a function in the editor, could it be possible to have undocable and resizeable view points, so you can have the 4 windows in different locations on the screen, i am running daul monitor and would love to have the 3d window undocable and maximized in the second monitor, while the last 3 windows are aranged on the main screen.
*GD*
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I have thought of a new feature that would be nice. Automatic red and blue shifting of sound fx. That is, have the engine change the pitch of the sound properly when approaching the point of view and moving away from the point of view.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
To go on an adventure, one must discard the comforts and safety of the known and trusted.