New versions of milkshape crashon .bdy import.
New versions of milkshape crashon .bdy import.
I can't even get a screenshot to show you what I'm talking about.try this: get new version of milkshape.....decompile virgil.act....then try to import the .bdy.
We have now been officially left to just gmax or max now.this sucks.
We have now been officially left to just gmax or max now.this sucks.
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Just try this, It works for me every time no problems.
1 Decompile Virgil.act materials and motions using actor decompile provided with RF.
2 load Virgil.act with lithunwrap Provided with RF
3 save from lithunwrap as Virgil.ms3d
4 load Virgil.ms3d into milkshape v 1.8.0. I cant say for v 1.8.1 as I haven't installed it yet.
5 point the material to the one you saved from actor decomple or create a new one of your own.
6 import a .mot into milkshape or create a new one if you like.
works perfectly every time no worries export as a .bdy and recompile using astudio provided with RF to a .act
Iv'e always done it this way because milkshape has NEVER imported a .bdy file correctly.
1 Decompile Virgil.act materials and motions using actor decompile provided with RF.
2 load Virgil.act with lithunwrap Provided with RF
3 save from lithunwrap as Virgil.ms3d
4 load Virgil.ms3d into milkshape v 1.8.0. I cant say for v 1.8.1 as I haven't installed it yet.
5 point the material to the one you saved from actor decomple or create a new one of your own.
6 import a .mot into milkshape or create a new one if you like.
works perfectly every time no worries export as a .bdy and recompile using astudio provided with RF to a .act
Iv'e always done it this way because milkshape has NEVER imported a .bdy file correctly.
never used the actor decompile before...always used the one provided with milkshape.....hang on.....
edit: weird....his method above works.....i now have animated .ms3d model files, using version 1.81.......trying it after attempting to use milkshape's own .bdy import tool still fails every single time.....
edit: weird....his method above works.....i now have animated .ms3d model files, using version 1.81.......trying it after attempting to use milkshape's own .bdy import tool still fails every single time.....