Could someone tell me if RF really does have per poly collision, because maybe im just imagining things. If it does have per poly collision, could you tell me which entities i need to use to have it? Because i remember a long time ago someone (i think it was pickles or wxb1) talking about per poly collision with static meshes or something. Im also pretty sure that not everything has per poly collision so it would be nice to know which entities have what kind of collision.
Could someone also tell me specifically what rf is capable of collision detection wise? Because maybe im wrong and there isnt any per poly collision at all, lol.
