first question, wich im guessing and hoping it does but does ogre suport LoD?
and the second question does it use key frame animation or some other sort of animation?
couple more questions about the engine
cos RF2 is using ogre, and it depends if andy actualy puts the function into the editor, while we could find out how to use the normal way like every other ogre user the whole point of RF2 is so you dont.
so yea i would belive that it would because all engines i know of, even for the xbox 360 use LoD.
so yea i would belive that it would because all engines i know of, even for the xbox 360 use LoD.
*GD*
AH...... Right
sorry dude your right,
did some research for being a jackleg
i assuming it supports lod's but it may generate them if i read that correctly
sorry dude your right,
did some research for being a jackleg
^taken from ORGE wiki[Speed Options
MaxPixelError : The maximum error allowed when determining which LOD to use. That would determine complexity on screen. More Precise means slower. ]
i assuming it supports lod's but it may generate them if i read that correctly
As for the animation question, it supports skeletal animation (like RF) but also supports vertex weighting, which makes movements much more realistic (In real life, when you move the shoulder, the base of the neck moves, but not as much as the shoulder. Bone weighting lets you do this in your animations).
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085