Blender and Reality Factory

Topics relating to Modeling with Reality Factory.
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

:http://www.katsbits.com/htm/tutorials.htm


or ask hike1 how they do it.......
Naah, don't ask me, I'm learning the engine at
http://www.neoaxisgroup.com

RF FAQ http://terrymorgan.net/rffaq.zip

Demos Tuts
http://terrymorgan.net/download.htm
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Post by Voltare »

have they got their weird liscencing scheme sorted out, hike?
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

have they got their weird liscencing scheme sorted out, hike?
You can read about it

http://terrymorgan.net/neofaq.htm

$0 for noncommercial, $100 for commercial <5 people,
the plugin physics and FMOD can be removed if
it turns out there's a licensing fee.
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Post by Voltare »

yeah....i just read that.....i like their interface...i consider it to be second only to BV's in ease of use......they also have a good bit of resources as well.....just need to see how big a world i can make here....If i can go with something " unlimited" in size...then this would probably be my next engine, unless BV soon gives me that option.
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

The Neoaxis heightmap levels are pretty big

http://terrymorgan.net/download.htm

CTRL-F 'neoaxis' neo_terrain.zip 2MB

Also here's my 3x5 FOOT blender hotkey cheat sheet-

http://terrymorgan.net/images/blender_cheat_sheet.jpg

I could only fit 13 of the 18 pages on the cardboard I had.
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Post by Voltare »

Blender Mesh & Animation Exporter

there ya go, blender guys..........


I work with a small team.....i'm modeler, texture guy, general level/area design, basic animation work.....we have 2 animators who use blender....I may have to contact 'em and see about this engine after I give it a run through the ringer.......



interesting, hike1 ........yeah....a cheatsheet for blender would be nice.....


everything else we've tried has either not had any format supported that we could export from blender, or wouldn't allow us to make the large expanses that our title requires.....
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis »

This NeoAxis seems like a really powerful engine. I downloaded it and it seems simple enough for me to learn it. :)

I'll play around with this thing and see how easy it is to customize the gameplay. I think I'm falling in love with this tool and might even leave RF. :shock:

Sorry for going wayyy offtopic, BTW. :oops:
Pain is only psychological.
User avatar
wackedoutbiker
Posts: 189
Joined: Tue Jul 19, 2005 9:11 pm

Post by wackedoutbiker »

Yeah, I will definitely get hold of the NeoAxis engine SDK and try it. If I decide to switch, I hope you guys will not call me a traitor or condemn me for my preference if I find it to be more useful to me...

But I will always and forever love RF.
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Post by Voltare »

i didn't actually leave.....i just left genesis3d....I still find RF's tools usefull( RFEDItpro has to be one of the greatest building creation tools of all time).....it's just the engine......well...you know.
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

since the neoaxis is an sdk, doesnt it mean you have to programming knowledge
Herp derp.
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Post by Voltare »

a bit....but not near as much as you do for torque.
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Post by darksmaster923 »

i dled it, im like WOW! it is good!
Herp derp.
User avatar
wackedoutbiker
Posts: 189
Joined: Tue Jul 19, 2005 9:11 pm

Post by wackedoutbiker »

Still DLing it. It is too slow.
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
User avatar
wackedoutbiker
Posts: 189
Joined: Tue Jul 19, 2005 9:11 pm

Post by wackedoutbiker »

Got it. It is so cool! I'll still use RF's tools though. It's just the graphics engine is better in NeoAxis. That's all.

Toolz are easy enough to use. I just need to learn some of the commands...
More atrocities are committed in the name of that which is holy and righteous than that which is wicked and evil
User avatar
paradoxnj
RF2 Dev Team
Posts: 1328
Joined: Wed Mar 01, 2006 7:37 pm
Location: Brick, NJ
Contact:

Post by paradoxnj »

The graphics engine in NeoAxis is Ogre.
Post Reply