Replace Player Model?

Topics relating to Modeling with Reality Factory.
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Shanik
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Joined: Fri Jun 15, 2007 1:04 pm

Replace Player Model?

Post by Shanik »

Hi, I'm new here and started learning how to use Reality Factory a few weeks. I want to know how to replace the premade characters with models of your own.

I tried to add a Sonic the Hedgehog model as the player, but it messed the game up. I pasted the model in the actors folder and copied and altered a code for it in Pawn.ini file, but don't know what I'm doing wrong. :?
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paradoxnj
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Post by paradoxnj »

This is in the documentation and the tutorials. Is your model in ACT format?
Shanik
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Joined: Fri Jun 15, 2007 1:04 pm

Post by Shanik »

I downloaded it as a 3Dmax file, imported into Milkshape3D and converted into an .act file.

EDIT: I think I did it; I just replaced the Virgil.act with my Sonic model and renamed Virgil.act.
Voltare
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Post by Voltare »

there's a couple of other things ya gotta do as well as replace virgil....which you really don't have to do:Remember this is not exactly similar to modding quake or half-life...


1.Put the actor in the actors folder
2.go to this file "Character.ini" in the install folder.
3. copy the lines starting with " attributename" to "attributefile"
4. paste them on the bottom of that character.ini
5.replace the values of those with your own( actor name"sonic.act" etc.)then save that file.
6.use that character in your game.


if i missed any steps....heh..sorry....
Ryan
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Location: Tucson Arizona

Post by Ryan »

Hey shanik

Welcome to the forums!!!!! :lol:
Those who have all the answers, are never up to date on the questions.
Shanik
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Joined: Fri Jun 15, 2007 1:04 pm

Post by Shanik »

Thanks for the welcome and thanks for the advice, it really helped me out. :D

I have just one more problem though, my model isn't animated. Would I need to create a skeleton to go with it? If so, how would I go around creating it?
Ryan
Posts: 161
Joined: Tue May 01, 2007 5:31 am
Location: Tucson Arizona

Post by Ryan »

well, you would need to use milkshape to build a bone system and animate it. (correct me if im wrong)

You should check out the Ebook on making games in RF by Dan Valeo.

Heres the link. http://www.realityfactory.info/cms/inde ... umentation

refer to page 184 of the ebook. this should give you some help.
Those who have all the answers, are never up to date on the questions.
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