So... it's been a time since the last update. I have revised the whole system of the combinations: (the basics are there and working, but the complicated stuff not)
Before i wanted to do them with the keyboard, but after a time i realised that it was somehow strange and reminded and was just hacking the keyboard with some keys. Boring. But then i got the infamous idea:
I HAVE A MOUSE ON MY COMPUTER!!!
So, remember the spells in Black&White? how you did them with 'drawing' with the mouse?
Good, because that's how i am doing it, but in a bit other way:
First you must imagine several 'zones' around the main character on the screen. Here is a picture that shows the zones:
However those zones do not end somewhere like in the picture, they go till the end of the screen.
So... Let's say i would want to do a Slash from right to left. So all i have to do is click in the right forward zone, hold the mouse button and then pull it into the left forward zone! The sword follows the mouse moving! (I love this idea so much, it's so cool)
Then i want to make a slash back from left to right. I just pull the mouse into the right zone again.
Now i want to do a stitch: I pull the mouse
quickly upward inside the forward zone and the stitch happens.
Now guess what would be if i would circle the mouse around the character... Yes! It's a Spinattack!!
(Of course the more complicated attacks have to be learned first, you can do the left-right from the beginning and in the starting town you can also learn the stitch and the hacker, later on you can learn twohanded slashes (with a one handed sword too!) that you will do with holding both the left and the right mouse button)
But it's not only the direction, but also the speed that matters: If you move too slowly, nothing will happen.
I am only beginning to see the infinite possibilities here... Like a quick left-right (or right-left) inside the forward zone that doesn't go a long distance for a parade of an enemies' slash...
Everyone can see the difficult, but only the wise can see the simple.
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