Jump Configuration

Topics regarding Scripting with Reality Factory
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Shanik
Posts: 11
Joined: Fri Jun 15, 2007 1:04 pm

Jump Configuration

Post by Shanik »

I'm not too sure if this goes under scripting, but code do I need to alter to change how high my character jumps?

Also, how would I make it so my character can destroy enemy pawns just by jumping on them?

I would really appreciate this. Thanks in advance.
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gamerX
Posts: 40
Joined: Sat Apr 21, 2007 12:40 am

answer

Post by gamerX »

hello my developing friend
here is something to do:
You should have in part when u start RfProEdit u can add entity
, so there is entity called EnviromentSetup.
There u can set Jump setting and all that comes with enviroment.

Hope to help u

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QuestOfDreams
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Post by QuestOfDreams »

In the [Misc] section of the PlayerSetup.ini file you can adjust the following options for jump-on damage:

jumpondamage- maximum amount of jump on damage; if jumpondamage is 0 or not defined then no damage will occur.
minimumjumpondistance - distance to fall before damage occurs
maximumjumpondistance - distance after which max damage occurs
jumpondamageattribute - attribute to damage
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