Importing animations from existing actors the easy way

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wackedoutbiker
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Importing animations from existing actors the easy way

Post by wackedoutbiker »

I know that somehow you can import all the animations from an existing actor into a new one with minimal effort (I believe it was gekido who mentioned it) by pressing a certain key combination while importing an .act file in ActorStudio. I know there's a way, I've done it before, and I was wondering if anyone remembered. If so, then I believe the instructions should be in the next new version of the docs, as well as in this forum, for everyone to see. It could help everyone, especially those of us who require many animations.
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gekido
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umm...you just 'add them' ;}

Post by gekido »

in actor studio, when you click 'add motion', instead of pointing at an mot file, you can simply point actor studio at an .act file and it will load all of the animations into the current actor.
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jonas
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Post by jonas »

Wow I didn't know that. Thats nice to know. :D
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steven8
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Post by steven8 »

I'd call that minimal, alright. :-)

Do all the MOT files have to be in the same folder when this is done?
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Spyrewolf
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Post by Spyrewolf »

Do all the MOT files have to be in the same folder when this is done?
Nope, you can just rip them straight from the actor,
just make sure your using the same rigg or your gonna get twisties.
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steven8
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Post by steven8 »

Very cool. I'm gonna have to give this a try.
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fps
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Post by fps »

what do you have to name the animation you create before you click on the actor file?
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jonas
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Post by jonas »

Hum.... I can't seem to get it to work either
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Spyrewolf
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Post by Spyrewolf »

you need to click add motion, i think by memory you call the first motion
*.mot and it rips the list.... I'll do a test a bit later on a get back to you. it's been a while since i've done any dev, but i'm just about to get back in
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jonas
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Post by jonas »

I tried that but It didn't work.
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Spyrewolf
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Post by Spyrewolf »

try add the mot without any name then... just point it at the actor this could be it 'll do a little test tonight, all i know is that you can point them directly at the actor and it imports im just not sure on the process, (it's been a while)
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jonas
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Post by jonas »

I'll give it a shot. Hadn't thought of that.
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Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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bernie
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Post by bernie »

I Know I'm resurecting (spelling??) an old thread but it does work.

In add motions add the fiollowing --- *.*
and point at atcor file.

Makes life much simpler.
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Post by Ryan »

Awesome, Ill have to give it a go. :idea:
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Voltare
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Post by Voltare »

it should, just use the original .bdy as a reference for the skeleton.
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