level design
level design
whats the best way to create a 2 level map. so i can jump from the top level to the one below im using rfedit pro thanks
any help
any help
-
Jaguar_jwg
- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
thanks rf forum your great
yes one map 2 levels. any way thanks for your help
the top level will have a grate texture for the floor so hopefully i can see the floor below through the grate texture
thanks folks
the top level will have a grate texture for the floor so hopefully i can see the floor below through the grate texture
thanks folks
For your grate texture, if you want to be able to see through the grate, you will need to model your grate so that there are actually slots/cracks/holes etc so that you can physically see through it. A texture map will only make it look like a grate not alow the player to actually see what is below them.
Those who have all the answers, are never up to date on the questions.
Actually, if the texture is a TGA with an alpha channel you will be able to apply it to the grate and see through it.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
grate texture
if i created the grate texture with a pure blue alpha channel will the alpha channel be scene if not blue what colour does the rf engine not render
It's been so long since I used anything other than transparent TGA's for textures in RF I personally don't remember.
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
- QuestOfDreams
- Site Admin
- Posts: 1525
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
thanks rf forum your great
thank you. im reading it in the manual now