Import Animation
Import Animation
I've done a very simple walk animation to my model on Milkshape3D and now I'm a bit stuck; how do I import the animation to Reality Factory?
I opened up the ActorDecompile program in the tools folder and looked at the other models, and they have a folder called "Motions", where all their animations are stored. Do I need to do this to my character model? If so, what would I need to do? Thanks in advance.
I opened up the ActorDecompile program in the tools folder and looked at the other models, and they have a folder called "Motions", where all their animations are stored. Do I need to do this to my character model? If so, what would I need to do? Thanks in advance.
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Even when I opened it up with ActViewer, my walk animation still wasn't running.
I still don't get what I'm doing wrong.
1. I have 2 sonic .ms3d files, one of him standing still, the other of him walking.
2. I exported the standing sonic file as a .bdy file.
3. I then exported the walking animation as a .mot file.
4. I opened up AStudio, added the body and motion file and compiled it to a .act file.
5. Copied the new file into the Actors folder.
I still don't get what I'm doing wrong.
1. I have 2 sonic .ms3d files, one of him standing still, the other of him walking.
2. I exported the standing sonic file as a .bdy file.
3. I then exported the walking animation as a .mot file.
4. I opened up AStudio, added the body and motion file and compiled it to a .act file.
5. Copied the new file into the Actors folder.
-
- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
Um. Wait a minute. I am interested in this topic, but I am a bit confused. Bernie - did I understand you correctly?
You said, 'you need to export the walking model as .bdy and .mot.', and Shanik, you got yours working?
Well guys please, help me out here. I want my model animated too, and right now its not doing that, so please tell me where I have gone wrong, step by step.
I bones my mesh in Milkshape.
Export it as a .bdy.
Animate it, and export it as a .mot.
Use AStudio, add ny .bdy and my .mot, and build the actor. (the .mot file is named Idle)
Copy it to the actors folder.
Use the character .ini to create a new name with my .act file, and run the game.
My actor is there, but it isn't animating.
Where have I gone wrong?
Please, I'd appreciate if you give me a detailed step by step, if need be, because this has me totally stumped. Thanks
You said, 'you need to export the walking model as .bdy and .mot.', and Shanik, you got yours working?
Well guys please, help me out here. I want my model animated too, and right now its not doing that, so please tell me where I have gone wrong, step by step.
I bones my mesh in Milkshape.
Export it as a .bdy.
Animate it, and export it as a .mot.
Use AStudio, add ny .bdy and my .mot, and build the actor. (the .mot file is named Idle)
Copy it to the actors folder.
Use the character .ini to create a new name with my .act file, and run the game.
My actor is there, but it isn't animating.
Where have I gone wrong?
Please, I'd appreciate if you give me a detailed step by step, if need be, because this has me totally stumped. Thanks
-
- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
Then the problem is likely to be in the character.ini file
check spelling etc for typo's.
Minimum requirement:-
[Your character name]
image =Your actor image.bmp
actorname = Your actor.act
actorrotation = x y z
actorscale = Scale of your actor
animationspeed = 1
attributefile = player.ini
startlevel = Your level.bsp
[Daniel]
etc....
check spelling etc for typo's.
Minimum requirement:-
[Your character name]
image =Your actor image.bmp
actorname = Your actor.act
actorrotation = x y z
actorscale = Scale of your actor
animationspeed = 1
attributefile = player.ini
startlevel = Your level.bsp
[Daniel]
etc....
-
- Posts: 96
- Joined: Sun May 20, 2007 7:47 am
I got my Idle animation working. I had to export the animation with the animation name, for example "Idle.mot", in order for it to work. Sorry to have wasted your time on that. I have a problem though. I can't get rid of the Idle animation from the keyframes. I hit 'delete keyframe' and 'remove all keyframes'. I restarted the program numerous times, and they are still there. Shanik, did you get this problem? How do I get rid of used keyframes?
-
- Posts: 96
- Joined: Sun May 20, 2007 7:47 am