u save ur model in the normal milkshape format and than open it up with lithunwrap....than u select all and click somwhere from the edit menu new uvmap there u can choose how u want to unwrap it yeah and than u have to resize and position all parts until it fits ur desire and the applyed checker texture is everywhere nice and smoth......but u simple could have googeled the word and there would hundreds of tutorials.....but since i'm a nice person(i know my explanacion is pretty short and u have to figureout a lot of stuff your self. oh i forgot when u are finished with ur uvmap klick save model and choose the milkshake format and than save the uvmap somwhere as a bmp file to texture it.)